Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Relationships between Online Multipl...
~
Horowitz, Kenneth S.
Linked to FindBook
Google Book
Amazon
博客來
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico./
Author:
Horowitz, Kenneth S.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
Description:
152 p.
Notes:
Source: Dissertation Abstracts International, Volume: 78-05(E), Section: A.
Contained By:
Dissertation Abstracts International78-05A(E).
Subject:
Bilingual education. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10242483
ISBN:
9781369369083
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico.
Horowitz, Kenneth S.
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 152 p.
Source: Dissertation Abstracts International, Volume: 78-05(E), Section: A.
Thesis (Ed.D.)--Northcentral University, 2016.
Historically, the Puerto Rico Department of Education has faced difficulty in creating bilingual citizens. The lack of persistent environments in which Puerto Rican learners of English as a Second Language (ESLs) can regularly practice their English is a major obstacle towards their goal of achieving proficiency. The lack of practice may increase their fear or apprehension towards using the language and decrease their overall willingness to use it. Educators strive to provide as close to an all-English environment as possible during formal instruction, but the fundamental nature of this classroom setting may actually perpetuate the problem. Informal settings may provide a persistent environment in which ESL learners can practice their English without fear of negative evaluation. One type of informal setting that is readily available to many learners is online multiplayer video games. These games allow ESL learners to practice English speaking in a setting which increases their willingness to communicate (WTC) and reduces anxiety in the second language. The primary purpose of this quantitative, correlational study was to examine the relationship between cumulative time spent playing online multiplayer video games and two criterion variables, willingness to communicate in English and communicative anxiety, for Puerto Rican ESL learners. The participants were 76 ESL students from a private university in Puerto Rico. The results of a Spearman rho analysis indicated a statistically significant relationship between cumulative time spent playing online multiplayer video games and increased WTC and lowered communicative anxiety among the participants. The findings support previous studies that found a relationship between online multiplayer video gameplay and increased WTC and lowered communicative anxiety among second language learners. Recommendations include using online multiplayer video games as instructional tools and the assessment of informal settings as environments for second language learning.
ISBN: 9781369369083Subjects--Topical Terms:
2122778
Bilingual education.
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico.
LDR
:03026nmm a2200289 4500
001
2118250
005
20170605151657.5
008
180830s2016 ||||||||||||||||| ||eng d
020
$a
9781369369083
035
$a
(MiAaPQ)AAI10242483
035
$a
AAI10242483
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Horowitz, Kenneth S.
$3
3280075
245
1 0
$a
Relationships between Online Multiplayer Video Game Experience, Willingness to Communicate, and Communicative Anxiety for College ESL Students in Puerto Rico.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2016
300
$a
152 p.
500
$a
Source: Dissertation Abstracts International, Volume: 78-05(E), Section: A.
500
$a
Adviser: David J. Ferguson.
502
$a
Thesis (Ed.D.)--Northcentral University, 2016.
520
$a
Historically, the Puerto Rico Department of Education has faced difficulty in creating bilingual citizens. The lack of persistent environments in which Puerto Rican learners of English as a Second Language (ESLs) can regularly practice their English is a major obstacle towards their goal of achieving proficiency. The lack of practice may increase their fear or apprehension towards using the language and decrease their overall willingness to use it. Educators strive to provide as close to an all-English environment as possible during formal instruction, but the fundamental nature of this classroom setting may actually perpetuate the problem. Informal settings may provide a persistent environment in which ESL learners can practice their English without fear of negative evaluation. One type of informal setting that is readily available to many learners is online multiplayer video games. These games allow ESL learners to practice English speaking in a setting which increases their willingness to communicate (WTC) and reduces anxiety in the second language. The primary purpose of this quantitative, correlational study was to examine the relationship between cumulative time spent playing online multiplayer video games and two criterion variables, willingness to communicate in English and communicative anxiety, for Puerto Rican ESL learners. The participants were 76 ESL students from a private university in Puerto Rico. The results of a Spearman rho analysis indicated a statistically significant relationship between cumulative time spent playing online multiplayer video games and increased WTC and lowered communicative anxiety among the participants. The findings support previous studies that found a relationship between online multiplayer video gameplay and increased WTC and lowered communicative anxiety among second language learners. Recommendations include using online multiplayer video games as instructional tools and the assessment of informal settings as environments for second language learning.
590
$a
School code: 1443.
650
4
$a
Bilingual education.
$3
2122778
650
4
$a
English as a second language.
$3
516208
690
$a
0282
690
$a
0441
710
2
$a
Northcentral University.
$b
Education.
$3
2049771
773
0
$t
Dissertation Abstracts International
$g
78-05A(E).
790
$a
1443
791
$a
Ed.D.
792
$a
2016
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10242483
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9328868
電子資源
01.外借(書)_YB
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login