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Computer graphics for Java programmers
~
Ammeraal, Leen.
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Computer graphics for Java programmers
Record Type:
Electronic resources : Monograph/item
Title/Author:
Computer graphics for Java programmers/ by Leen Ammeraal, Kang Zhang.
Author:
Ammeraal, Leen.
other author:
Zhang, Kang.
Published:
Cham :Springer International Publishing : : 2017.,
Description:
ix, 387 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index.
Contained By:
Springer eBooks
Subject:
Computer graphics. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-63357-2
ISBN:
9783319633572
Computer graphics for Java programmers
Ammeraal, Leen.
Computer graphics for Java programmers
[electronic resource] /by Leen Ammeraal, Kang Zhang. - 3rd ed. - Cham :Springer International Publishing :2017. - ix, 387 p. :ill. (some col.), digital ;24 cm.
1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
ISBN: 9783319633572
Standard No.: 10.1007/978-3-319-63357-2doiSubjects--Topical Terms:
517127
Computer graphics.
LC Class. No.: T385
Dewey Class. No.: 006.6
Computer graphics for Java programmers
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2017.
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1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index.
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This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
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Computer-Aided Engineering (CAD, CAE) and Design.
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Computer Science (Springer-11645)
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W9323814
電子資源
11.線上閱覽_V
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EB T385
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