Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Beginning Swift games development fo...
~
Goodwill, James.
Linked to FindBook
Google Book
Amazon
博客來
Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Swift games development for iOS/ by James Goodwill, Wesley Matlock.
Reminder of title:
develop 2D and 3D games using Apple's SceneKit and SpriteKit /
Author:
Goodwill, James.
other author:
Matlock, Wesley.
Published:
Berkeley, CA :Apress : : 2017.,
Description:
xxi, 208 p. :ill., digital ;24 cm.
[NT 15003449]:
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Contained By:
Springer eBooks
Subject:
Application software - Development. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2310-9
ISBN:
9781484223109
Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
Goodwill, James.
Beginning Swift games development for iOS
develop 2D and 3D games using Apple's SceneKit and SpriteKit /[electronic resource] :by James Goodwill, Wesley Matlock. - Berkeley, CA :Apress :2017. - xxi, 208 p. :ill., digital ;24 cm.
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
ISBN: 9781484223109
Standard No.: 10.1007/978-1-4842-2310-9doiSubjects--Uniform Titles:
iOS (Electronic resource)
Subjects--Topical Terms:
539563
Application software
--Development.
LC Class. No.: QA76.774.I67 / G66 2017
Dewey Class. No.: 005.3
Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
LDR
:02306nmm a2200289 a 4500
001
2100822
003
DE-He213
005
20170525123847.0
006
m d
007
cr nn 008maaau
008
180119s2017 cau s 0 eng d
020
$a
9781484223109
$q
(electronic bk.)
020
$a
9781484223093
$q
(paper)
024
7
$a
10.1007/978-1-4842-2310-9
$2
doi
035
$a
978-1-4842-2310-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.774.I67
$b
G66 2017
082
0 4
$a
005.3
$2
23
090
$a
QA76.774.I67
$b
G656 2017
100
1
$a
Goodwill, James.
$3
2139729
245
1 0
$a
Beginning Swift games development for iOS
$h
[electronic resource] :
$b
develop 2D and 3D games using Apple's SceneKit and SpriteKit /
$c
by James Goodwill, Wesley Matlock.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2017.
300
$a
xxi, 208 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
520
$a
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
630
0 0
$a
iOS (Electronic resource)
$3
1613724
650
0
$a
Application software
$x
Development.
$3
539563
650
0
$a
Computer games
$x
Programming.
$3
553052
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Apple and iOS.
$3
3167047
650
2 4
$a
Software Engineering/Programming and Operating Systems.
$3
891214
700
1
$a
Matlock, Wesley.
$3
2139730
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-2310-9
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9321322
電子資源
11.線上閱覽_V
電子書
EB QA76.774.I67 G66 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login