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Beginning Swift games development fo...
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Goodwill, James.
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Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Swift games development for iOS/ by James Goodwill, Wesley Matlock.
其他題名:
develop 2D and 3D games using Apple's SceneKit and SpriteKit /
作者:
Goodwill, James.
其他作者:
Matlock, Wesley.
出版者:
Berkeley, CA :Apress : : 2017.,
面頁冊數:
xxi, 208 p. :ill., digital ;24 cm.
內容註:
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Contained By:
Springer eBooks
標題:
Application software - Development. -
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2310-9
ISBN:
9781484223109
Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
Goodwill, James.
Beginning Swift games development for iOS
develop 2D and 3D games using Apple's SceneKit and SpriteKit /[electronic resource] :by James Goodwill, Wesley Matlock. - Berkeley, CA :Apress :2017. - xxi, 208 p. :ill., digital ;24 cm.
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
ISBN: 9781484223109
Standard No.: 10.1007/978-1-4842-2310-9doiSubjects--Uniform Titles:
iOS (Electronic resource)
Subjects--Topical Terms:
539563
Application software
--Development.
LC Class. No.: QA76.774.I67 / G66 2017
Dewey Class. No.: 005.3
Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
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PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
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Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
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