Beginning Swift games development fo...
Goodwill, James.

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  • Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Beginning Swift games development for iOS/ by James Goodwill, Wesley Matlock.
    其他題名: develop 2D and 3D games using Apple's SceneKit and SpriteKit /
    作者: Goodwill, James.
    其他作者: Matlock, Wesley.
    出版者: Berkeley, CA :Apress : : 2017.,
    面頁冊數: xxi, 208 p. :ill., digital ;24 cm.
    內容註: PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
    Contained By: Springer eBooks
    標題: Application software - Development. -
    電子資源: http://dx.doi.org/10.1007/978-1-4842-2310-9
    ISBN: 9781484223109
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W9321322 電子資源 11.線上閱覽_V 電子書 EB QA76.774.I67 G66 2017 一般使用(Normal) 在架 0
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