Mixed reality and gamification for c...
Ioannides, Marinos.

Linked to FindBook      Google Book      Amazon      博客來     
  • Mixed reality and gamification for culture heritage
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Mixed reality and gamification for culture heritage/ edited by Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis.
    other author: Ioannides, Marinos.
    Published: Cham :Springer International Publishing : : 2017.,
    Description: xvii, 594 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Digital Heritage & Virtual Archaeology: an approach through the framework of international recommendations -- Data Acquisition for the Geometric Documentation of Cultural Heritage -- Autonomous Mapping of the Priscilla Catacombs -- Acceleration of 3D mass digitization processes: recent advances and challenges -- Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development -- 3D Digital Libraries in Cultural Heritage and their contribution in the documentation of the past -- Enriching and Publishing Cultural Heritage as Linked Open Data -- Digital memory and integrated data capturing: innovations for an inclusive Cultural Heritage in Europe through 3D semantic modelling -- 5D Model of the Holy Aedicule of the Church of the Holy Sepulchre through an innovative and interdisciplinary approach -- Historic BIM for mobile VR/AR applications -- Data collection for estimation of resilience of cultural heritage assets -- Virtual Reconstruction of Historical Architecture as Media for Knowledge -- Gamified AR/VR character rendering and animation enabling technologies -- Experiencing the multisensory past -- Multimodal Serious Games Technologies for Cultural Heritage -- Modelling life through time: cultural heritage case studies -- Preservation and gamification of traditional sports -- Deployment of robotic guides in museum contexts -- Digital cultural heritage experience in Ambient Intelligence -- Storytelling and Digital Epigraphy-based narratives in Linked Open Data -- Additive Manufacturing (AM) based evaluation, reconstruction and improvement of cultural heritage artifacts and human structures -- The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-learning and Virtual Museums -- 4D Modeling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage.
    Contained By: Springer eBooks
    Subject: Mixed reality. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-49607-8
    ISBN: 9783319496078
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login