Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gamification-based e-learning strate...
~
Queiros, Ricardo Alexandre Peixoto de, (1975-)
Linked to FindBook
Google Book
Amazon
博客來
Gamification-based e-learning strategies for computer programming education
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gamification-based e-learning strategies for computer programming education/ Ricardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors.
other author:
Queiros, Ricardo Alexandre Peixoto de,
Published:
Hershey, Pennsylvania :IGI Global, : [2017],
Description:
1 online resource (349 p.) :ill.
[NT 15003449]:
A survey on game backend services / Ricardo Alexandre Peixoto de Queiros -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, Antonio J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadr Kert, Mehmet Fatih Erkoc -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Chatelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simoes -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Miriam Anton Rodriguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / Jose Carlos Paiva, Jose Paulo Leal, Ricardo Alexandre Peixoto de Queiros.
Subject:
Simulation games in education. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5
ISBN:
9781522510352 (ebk.)
Gamification-based e-learning strategies for computer programming education
Gamification-based e-learning strategies for computer programming education
[electronic resource] /Ricardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors. - Hershey, Pennsylvania :IGI Global,[2017] - 1 online resource (349 p.) :ill.
Includes bibliographical references and index.
A survey on game backend services / Ricardo Alexandre Peixoto de Queiros -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, Antonio J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadr Kert, Mehmet Fatih Erkoc -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Chatelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simoes -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Miriam Anton Rodriguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / Jose Carlos Paiva, Jose Paulo Leal, Ricardo Alexandre Peixoto de Queiros.
Restricted to subscribers or individual electronic text purchasers.
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781522510352 (ebk.)Subjects--Topical Terms:
537440
Simulation games in education.
Subjects--Index Terms:
3D virtual worlds
LC Class. No.: LB1029.S53 / Q45 2017e
Dewey Class. No.: 371.39/7
Gamification-based e-learning strategies for computer programming education
LDR
:03524nmm a2200397 i 4500
001
2095093
003
IGIG
005
19991102115602.0
006
m eo d
007
cr bn |||m|||a
008
171207s2017 paua fob 001 0 eng d
010
$z
2016032941
020
$a
9781522510352 (ebk.)
020
$a
9781522510345 (hbk.)
035
$a
(CaBNVSL)gtp00566314
035
$a
(OCoLC)957526230
035
$a
0000000233
040
$a
CaBNVSL
$b
eng
$e
rda
$c
CaBNVSL
$d
CaBNVSL
050
0 0
$a
LB1029.S53
$b
Q45 2017e
082
0 0
$a
371.39/7
$2
23
245
0 0
$a
Gamification-based e-learning strategies for computer programming education
$h
[electronic resource] /
$c
Ricardo Alexandre Peixoto de Queiros and Mario Teixeira Pinto, editors.
260
$a
Hershey, Pennsylvania :
$b
IGI Global,
$c
[2017]
300
$a
1 online resource (349 p.) :
$b
ill.
504
$a
Includes bibliographical references and index.
505
0
$a
A survey on game backend services / Ricardo Alexandre Peixoto de Queiros -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, Antonio J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadr Kert, Mehmet Fatih Erkoc -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Chatelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simoes -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Miriam Anton Rodriguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / Jose Carlos Paiva, Jose Paulo Leal, Ricardo Alexandre Peixoto de Queiros.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
530
$a
Also available in print.
538
$a
Mode of access: World Wide Web.
588
$a
Description based on title screen (IGI Global, viewed 08/25/2016).
650
0
$a
Simulation games in education.
$3
537440
650
0
$a
Computer programming
$x
Study and teaching.
$3
951280
650
0
$a
Computer games.
$3
517352
653
$a
3D virtual worlds
653
$a
E-learning
653
$a
Game design principles
653
$a
Mini-games
653
$a
Programming language training
653
$a
Remote experimentation
700
1
$a
Queiros, Ricardo Alexandre Peixoto de,
$d
1975-
$e
editor.
$3
3231396
700
1
$a
Pinto, Mario Teixeira,
$d
1967-
$e
editor.
$3
3231397
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9317903
電子資源
11.線上閱覽_V
電子書
EB LB1029.S53 Q45 2017e
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login