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Learning web-based virtual reality =...
~
Neelakantam, Srushtika.
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Learning web-based virtual reality = build and deploy web-based virtual reality technology /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learning web-based virtual reality/ by Srushtika Neelakantam, Tanay Pant.
Reminder of title:
build and deploy web-based virtual reality technology /
Author:
Neelakantam, Srushtika.
other author:
Pant, Tanay.
Published:
Berkeley, CA :Apress : : 2017.,
Description:
xiv, 83 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapter 7: Building a VR Based Movie Theatre -- Chapter 8: Version Controlling and Deploying Your Code on GitHub.
Contained By:
Springer eBooks
Subject:
Virtual reality. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2710-7
ISBN:
9781484227107
Learning web-based virtual reality = build and deploy web-based virtual reality technology /
Neelakantam, Srushtika.
Learning web-based virtual reality
build and deploy web-based virtual reality technology /[electronic resource] :by Srushtika Neelakantam, Tanay Pant. - Berkeley, CA :Apress :2017. - xiv, 83 p. :ill. (some col.), digital ;24 cm.
Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapter 7: Building a VR Based Movie Theatre -- Chapter 8: Version Controlling and Deploying Your Code on GitHub.
Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. You will: Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects.
ISBN: 9781484227107
Standard No.: 10.1007/978-1-4842-2710-7doiSubjects--Topical Terms:
527460
Virtual reality.
LC Class. No.: QA76.9.H85 / N44 2017
Dewey Class. No.: 006.8
Learning web-based virtual reality = build and deploy web-based virtual reality technology /
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Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapter 7: Building a VR Based Movie Theatre -- Chapter 8: Version Controlling and Deploying Your Code on GitHub.
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. You will: Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects.
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Professional and Applied Computing (Springer-12059)
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EB QA76.9.H85 N44 2017
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