Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Serious games, interaction and simul...
~
SGAMES (Conference) (2016 :)
Linked to FindBook
Google Book
Amazon
博客來
Serious games, interaction and simulation = 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious games, interaction and simulation/ edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho.
Reminder of title:
6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
remainder title:
SGAMES 2016
other author:
Carvalho, Carlos Vaz de.
corporate name:
SGAMES (Conference)
Published:
Cham :Springer International Publishing : : 2017.,
Description:
xiv, 157 p. :ill., digital ;24 cm.
[NT 15003449]:
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support - Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
Contained By:
Springer eBooks
Subject:
Educational games - Congresses. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-51055-2
ISBN:
9783319510552
Serious games, interaction and simulation = 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
Serious games, interaction and simulation
6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /[electronic resource] :SGAMES 2016edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho. - Cham :Springer International Publishing :2017. - xiv, 157 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1761867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;176..
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support - Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
ISBN: 9783319510552
Standard No.: 10.1007/978-3-319-51055-2doiSubjects--Topical Terms:
907184
Educational games
--Congresses.
LC Class. No.: LB1029.G3
Dewey Class. No.: 371.337
Serious games, interaction and simulation = 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
LDR
:03495nmm a2200349 a 4500
001
2089010
003
DE-He213
005
20161223195134.0
006
m d
007
cr nn 008maaau
008
171013s2017 gw s 0 eng d
020
$a
9783319510552
$q
(electronic bk.)
020
$a
9783319510545
$q
(paper)
024
7
$a
10.1007/978-3-319-51055-2
$2
doi
035
$a
978-3-319-51055-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
072
7
$a
JNV
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
072
7
$a
COM023000
$2
bisacsh
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
S523 2016
111
2
$a
SGAMES (Conference)
$n
(6th :
$d
2016 :
$c
Porto, Portugal)
$3
3219249
245
1 0
$a
Serious games, interaction and simulation
$h
[electronic resource] :
$b
6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
$c
edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho.
246
3
$a
SGAMES 2016
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2017.
300
$a
xiv, 157 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
$x
1867-8211 ;
$v
176
505
0
$a
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support - Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
520
$a
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
650
0
$a
Educational games
$v
Congresses.
$3
907184
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Computers and Education.
$3
892757
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
890894
650
2 4
$a
Computers and Society.
$3
891253
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
890871
650
2 4
$a
Educational Technology.
$3
876844
700
1
$a
Carvalho, Carlos Vaz de.
$3
2186474
700
1
$a
Escudeiro, Paula.
$3
1581632
700
1
$a
Coelho, Antonio.
$3
2186475
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
$v
176.
$3
3219250
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-51055-2
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9315182
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login