Serious games, interaction and simul...
SGAMES (Conference) (2016 :)

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  • Serious games, interaction and simulation = 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Serious games, interaction and simulation/ edited by Carlos Vaz de Carvalho, Paula Escudeiro, Antonio Coelho.
    Reminder of title: 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 : revised selected papers /
    remainder title: SGAMES 2016
    other author: Carvalho, Carlos Vaz de.
    corporate name: SGAMES (Conference)
    Published: Cham :Springer International Publishing : : 2017.,
    Description: xiv, 157 p. :ill., digital ;24 cm.
    [NT 15003449]: Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support - Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
    Contained By: Springer eBooks
    Subject: Educational games - Congresses. -
    Online resource: http://dx.doi.org/10.1007/978-3-319-51055-2
    ISBN: 9783319510552
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