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Campus Knowledge of eSports.
~
Sugishita, Kenny.
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Campus Knowledge of eSports.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Campus Knowledge of eSports./
Author:
Sugishita, Kenny.
Description:
85 p.
Notes:
Source: Masters Abstracts International, Volume: 55-03.
Contained By:
Masters Abstracts International55-03(E).
Subject:
Sports Management. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10008949
ISBN:
9781339456539
Campus Knowledge of eSports.
Sugishita, Kenny.
Campus Knowledge of eSports.
- 85 p.
Source: Masters Abstracts International, Volume: 55-03.
Thesis (M.S.E.M.)--University of South Carolina, 2015.
This research study investigates private college and university admission's officers levels of familiarity of the electronic sports (eSports) industry along with determining the level of emphasis universities place on academics and co-curricular activities. A thorough examination of the professional eSports space is extensively detailed providing information about the history of video games, the development of professional eSports, and the development of collegiate eSports. Additionally, examination of trends in higher education, especially as it relates to private institutions, is explained in detail. With the eSports industry continuing to expand, this study is timely as small private colleges and universities are searching for new, innovative solutions to increase enrollment.
ISBN: 9781339456539Subjects--Topical Terms:
2122869
Sports Management.
Campus Knowledge of eSports.
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Source: Masters Abstracts International, Volume: 55-03.
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Adviser: Mark Nagel.
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Thesis (M.S.E.M.)--University of South Carolina, 2015.
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This research study investigates private college and university admission's officers levels of familiarity of the electronic sports (eSports) industry along with determining the level of emphasis universities place on academics and co-curricular activities. A thorough examination of the professional eSports space is extensively detailed providing information about the history of video games, the development of professional eSports, and the development of collegiate eSports. Additionally, examination of trends in higher education, especially as it relates to private institutions, is explained in detail. With the eSports industry continuing to expand, this study is timely as small private colleges and universities are searching for new, innovative solutions to increase enrollment.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10008949
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