Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Investigating the diversity of user ...
~
Barnes, Jacqueline L.
Linked to FindBook
Google Book
Amazon
博客來
Investigating the diversity of user experiences within an educational game.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Investigating the diversity of user experiences within an educational game./
Author:
Barnes, Jacqueline L.
Description:
134 p.
Notes:
Source: Dissertation Abstracts International, Volume: 77-06(E), Section: A.
Contained By:
Dissertation Abstracts International77-06A(E).
Subject:
Educational technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3745401
ISBN:
9781339383408
Investigating the diversity of user experiences within an educational game.
Barnes, Jacqueline L.
Investigating the diversity of user experiences within an educational game.
- 134 p.
Source: Dissertation Abstracts International, Volume: 77-06(E), Section: A.
Thesis (Ph.D.)--Indiana University, 2015.
The potential of educational videogames to provide immediate feedback on understanding, position children as experts as they experiment in an authentic virtual space, and differentiate learning experiences, is quite substantial. However, as with any instructional design, users' experiences with these tools vary. For educational game designers and researchers, it is useful, and practical, to think about diversity in user experiences. This dissertation asks how different players perceive, make sense of, and take action on the same set of affordances within a game differently. The study investigates SURGE: Fuzzy Chronicles, a physics game targeting Newtonian mechanics, used within a 7th grade STEM class. The 97 players within the study were assessed using a pre and post test of physics understanding, as well as an engagement survey after playing. Their logged game data was also collected. A subset of 20 players selected as case studies were interviewed and their game play was screencaptured to record talk and screen actions. The data were analyzed quantitatively for patterns, and the case study data was coded to reveal the nature of interactions with SURGE that produced those patterns. Overall, SURGE supported learning for all participants, and completing more levels in the game predicted learning. However, findings suggest that higher performing players constructed a relationship with the game driven by their confidence and noticed weaker affordances of the game, while lower performers became frustrated with navigation and other game affordances. Self perception and social scaffolds also appear to impact gain. Interestingly, gamers learned more. Gamers' ease with the game appears to arise from a lack of anxiety about gaming, in conjunction with a confidence about gaming and their capability to learn a new game.
ISBN: 9781339383408Subjects--Topical Terms:
517670
Educational technology.
Investigating the diversity of user experiences within an educational game.
LDR
:02792nmm a2200325 4500
001
2069394
005
20160513093633.5
008
170521s2015 ||||||||||||||||| ||eng d
020
$a
9781339383408
035
$a
(MiAaPQ)AAI3745401
035
$a
AAI3745401
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Barnes, Jacqueline L.
$3
3184406
245
1 0
$a
Investigating the diversity of user experiences within an educational game.
300
$a
134 p.
500
$a
Source: Dissertation Abstracts International, Volume: 77-06(E), Section: A.
500
$a
Adviser: Melissa Gresalfi.
502
$a
Thesis (Ph.D.)--Indiana University, 2015.
520
$a
The potential of educational videogames to provide immediate feedback on understanding, position children as experts as they experiment in an authentic virtual space, and differentiate learning experiences, is quite substantial. However, as with any instructional design, users' experiences with these tools vary. For educational game designers and researchers, it is useful, and practical, to think about diversity in user experiences. This dissertation asks how different players perceive, make sense of, and take action on the same set of affordances within a game differently. The study investigates SURGE: Fuzzy Chronicles, a physics game targeting Newtonian mechanics, used within a 7th grade STEM class. The 97 players within the study were assessed using a pre and post test of physics understanding, as well as an engagement survey after playing. Their logged game data was also collected. A subset of 20 players selected as case studies were interviewed and their game play was screencaptured to record talk and screen actions. The data were analyzed quantitatively for patterns, and the case study data was coded to reveal the nature of interactions with SURGE that produced those patterns. Overall, SURGE supported learning for all participants, and completing more levels in the game predicted learning. However, findings suggest that higher performing players constructed a relationship with the game driven by their confidence and noticed weaker affordances of the game, while lower performers became frustrated with navigation and other game affordances. Self perception and social scaffolds also appear to impact gain. Interestingly, gamers learned more. Gamers' ease with the game appears to arise from a lack of anxiety about gaming, in conjunction with a confidence about gaming and their capability to learn a new game.
590
$a
School code: 0093.
650
4
$a
Educational technology.
$3
517670
650
4
$a
Middle school education.
$3
969762
650
4
$a
Curriculum development.
$3
684418
650
4
$a
Cognitive psychology.
$3
523881
650
4
$a
Educational psychology.
$3
517650
650
4
$a
Mass communication.
$3
2144804
690
$a
0710
690
$a
0450
690
$a
0727
690
$a
0633
690
$a
0525
690
$a
0708
710
2
$a
Indiana University.
$b
School of Education.
$3
1020202
773
0
$t
Dissertation Abstracts International
$g
77-06A(E).
790
$a
0093
791
$a
Ph.D.
792
$a
2015
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3745401
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9302262
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login