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Analyzing environmental change and p...
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Stanley, Samuel Dustin.
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Analyzing environmental change and prehistoric hunter behavior through a 3D time-lapsed model with level auto-generation and cultural algorithms.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Analyzing environmental change and prehistoric hunter behavior through a 3D time-lapsed model with level auto-generation and cultural algorithms./
Author:
Stanley, Samuel Dustin.
Description:
105 p.
Notes:
Source: Masters Abstracts International, Volume: 52-01.
Contained By:
Masters Abstracts International52-01(E).
Subject:
Computer science. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1542934
ISBN:
9781303284694
Analyzing environmental change and prehistoric hunter behavior through a 3D time-lapsed model with level auto-generation and cultural algorithms.
Stanley, Samuel Dustin.
Analyzing environmental change and prehistoric hunter behavior through a 3D time-lapsed model with level auto-generation and cultural algorithms.
- 105 p.
Source: Masters Abstracts International, Volume: 52-01.
Thesis (M.S.)--Wayne State University, 2013.
This item must not be sold to any third party vendors.
This paper describes a system containing two portions whose purpose it is to help further the Alpena-Amberley Land Bridge research project and similar archaeological research. The first portion is a "time engine" which one can utilize to navigate through time in order to see how environmental conditions evolved as time passed, or to run experiments during a desired time period. The second portion is a hunting blind cultural algorithm, which is built on top of the time engine as well as Palazzolo's program. In this portion, the AI hunting blinds react to the goals that they are trying to achieve, and the goals themselves change as the environment changes over time. When the cultural algorithm is finished, the system also produces a frequency heatmap showing how often the system predicted a hunting blind within each location throughout the entire time period. Archaeologists can use this to determine which places in the area would be most worthy of sending an expedition.
ISBN: 9781303284694Subjects--Topical Terms:
523869
Computer science.
Analyzing environmental change and prehistoric hunter behavior through a 3D time-lapsed model with level auto-generation and cultural algorithms.
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Adviser: Robert G. Reynolds.
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Thesis (M.S.)--Wayne State University, 2013.
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This paper describes a system containing two portions whose purpose it is to help further the Alpena-Amberley Land Bridge research project and similar archaeological research. The first portion is a "time engine" which one can utilize to navigate through time in order to see how environmental conditions evolved as time passed, or to run experiments during a desired time period. The second portion is a hunting blind cultural algorithm, which is built on top of the time engine as well as Palazzolo's program. In this portion, the AI hunting blinds react to the goals that they are trying to achieve, and the goals themselves change as the environment changes over time. When the cultural algorithm is finished, the system also produces a frequency heatmap showing how often the system predicted a hunting blind within each location throughout the entire time period. Archaeologists can use this to determine which places in the area would be most worthy of sending an expedition.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1542934
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