Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Digital citizenship in twenty-first-...
~
Musgrave, Megan L.
Linked to FindBook
Google Book
Amazon
博客來
Digital citizenship in twenty-first-century young adult literature = imaginary activism /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Digital citizenship in twenty-first-century young adult literature/ by Megan L. Musgrave.
Reminder of title:
imaginary activism /
remainder title:
Digital citizenship in 21st century young adult literature
Author:
Musgrave, Megan L.
Published:
New York :Palgrave Macmillan US : : 2016.,
Description:
xxxii, 230 p. :digital ;22 cm.
[NT 15003449]:
Introduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index.
Contained By:
Springer eBooks
Subject:
Young adult literature - History and criticism. - 21st century -
Online resource:
http://dx.doi.org/10.1057/978-1-137-58173-0
ISBN:
9781137581730
Digital citizenship in twenty-first-century young adult literature = imaginary activism /
Musgrave, Megan L.
Digital citizenship in twenty-first-century young adult literature
imaginary activism /[electronic resource] :Digital citizenship in 21st century young adult literatureby Megan L. Musgrave. - New York :Palgrave Macmillan US :2016. - xxxii, 230 p. :digital ;22 cm. - Critical approaches to children's literature. - Critical approaches to children's literature..
Introduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index.
This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture.
ISBN: 9781137581730
Standard No.: 10.1057/978-1-137-58173-0doiSubjects--Topical Terms:
3166827
Young adult literature
--History and criticism.--21st century
LC Class. No.: PN1009.5.T43 / M87 2016
Dewey Class. No.: 809.89283
Digital citizenship in twenty-first-century young adult literature = imaginary activism /
LDR
:02133nmm a2200337 a 4500
001
2053738
003
DE-He213
005
20161011141632.0
006
m d
007
cr nn 008maaau
008
170510s2016 nyu s 0 eng d
020
$a
9781137581730
$q
(electronic bk.)
020
$a
9781137602725
$q
(paper)
024
7
$a
10.1057/978-1-137-58173-0
$2
doi
035
$a
978-1-137-58173-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
PN1009.5.T43
$b
M87 2016
072
7
$a
DSB
$2
bicssc
072
7
$a
LIT000000
$2
bisacsh
082
0 4
$a
809.89283
$2
23
090
$a
PN1009.5.T43
$b
M987 2016
100
1
$a
Musgrave, Megan L.
$3
3166826
245
1 0
$a
Digital citizenship in twenty-first-century young adult literature
$h
[electronic resource] :
$b
imaginary activism /
$c
by Megan L. Musgrave.
246
1 3
$a
Digital citizenship in 21st century young adult literature
260
$a
New York :
$b
Palgrave Macmillan US :
$b
Imprint: Palgrave Macmillan,
$c
2016.
300
$a
xxxii, 230 p. :
$b
digital ;
$c
22 cm.
490
1
$a
Critical approaches to children's literature
505
0
$a
Introduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index.
520
$a
This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture.
650
0
$a
Young adult literature
$y
21st century
$x
History and criticism.
$3
3166827
650
0
$a
Citizenship in literature.
$3
863358
650
0
$a
Technology in literature.
$3
715601
650
1 4
$a
Literature.
$3
537498
650
2 4
$a
Literature and Technology/Media.
$3
2195339
650
2 4
$a
Children's Literature.
$3
2181994
650
2 4
$a
Contemporary Literature.
$3
2191758
650
2 4
$a
North American Literature.
$3
2183064
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Critical approaches to children's literature.
$3
1976902
856
4 0
$u
http://dx.doi.org/10.1057/978-1-137-58173-0
950
$a
Literature, Cultural and Media Studies (Springer-41173)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9287041
電子資源
11.線上閱覽_V
電子書
EB PN1009.5.T43 M87 2016
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login