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Articulated motion and deformable ob...
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Perales, Francisco Jose.
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Articulated motion and deformable objects = 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Articulated motion and deformable objects/ edited by Francisco Jose Perales, Josef Kittler.
Reminder of title:
9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016 : proceedings /
remainder title:
AMDO 2016
other author:
Perales, Francisco Jose.
Published:
Cham :Springer International Publishing : : 2016.,
Description:
xii, 219 p. :ill., digital ;24 cm.
[NT 15003449]:
Advanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
Contained By:
Springer eBooks
Subject:
Computer graphics -
Online resource:
http://dx.doi.org/10.1007/978-3-319-41778-3
ISBN:
9783319417783
Articulated motion and deformable objects = 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016 : proceedings /
Articulated motion and deformable objects
9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016 : proceedings /[electronic resource] :AMDO 2016edited by Francisco Jose Perales, Josef Kittler. - Cham :Springer International Publishing :2016. - xii, 219 p. :ill., digital ;24 cm. - Lecture notes in computer science,97560302-9743 ;. - Lecture notes in computer science ;5353..
Advanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
ISBN: 9783319417783
Standard No.: 10.1007/978-3-319-41778-3doiSubjects--Topical Terms:
741181
Computer graphics
LC Class. No.: T385 / .A486 2016
Dewey Class. No.: 006.6
Articulated motion and deformable objects = 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016 : proceedings /
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Advanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
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This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
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Computer Science (Springer-11645)
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EB T385 .A497 2016
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