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Serious games analytics = methodolog...
~
Loh, Christian Sebastian.
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Serious games analytics = methodologies for performance measurement, assessment, and improvement /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Serious games analytics/ edited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler.
Reminder of title:
methodologies for performance measurement, assessment, and improvement /
other author:
Loh, Christian Sebastian.
Published:
Cham :Springer International Publishing : : 2015.,
Description:
xxxiii, 477 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
An Introduction to Serious Games Analytics (SEGA) -- Methods for Learners' Gameplay Data Collection -- Methods for Learners' Gameplay Data Analysis -- Visualization of Learners' Play-paths -- Serious Games Analytics Methodologies -- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.
Contained By:
Springer eBooks
Subject:
Data mining. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-05834-4
ISBN:
9783319058344 (electronic bk.)
Serious games analytics = methodologies for performance measurement, assessment, and improvement /
Serious games analytics
methodologies for performance measurement, assessment, and improvement /[electronic resource] :edited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler. - Cham :Springer International Publishing :2015. - xxxiii, 477 p. :ill. (some col.), digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
An Introduction to Serious Games Analytics (SEGA) -- Methods for Learners' Gameplay Data Collection -- Methods for Learners' Gameplay Data Analysis -- Visualization of Learners' Play-paths -- Serious Games Analytics Methodologies -- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.
This first-of-its-kind reference moves the concepts and methodologies of game analytics and learning analytics into the emerging field of serious games. The book calls for more validated and standardized research into serious games analytics, backing up this demand with ways that player data can be transformed into information of value to the academic and serious games sectors. Featured methodologies derive from diverse disciplines, from computer science and data visualization to learning science and statistics. And the volume's second half highlights new frontiers for serious games in medical education and patient care, psychological profile generation, and learning support. Included in the coverage: A meta-analysis of data collection in serious games research. Measuring expert-performance for serious games analytics: from data to insights. Comparative visualization of player behavior for serious games analytics. The role of serious games in robot exoskeleton assisted rehabilitation of stroke patients. Design of game-based stealth assessment and learning support. A game design methodology for generating a psychological profile of players. Serious Games Analytics gives educators, instructional designers, and researchers in educational technology a fuller grasp of the knowledge learners access in serious game play, and data and ideas leading to the next wave of serious games.
ISBN: 9783319058344 (electronic bk.)
Standard No.: 10.1007/978-3-319-05834-4doiSubjects--Topical Terms:
562972
Data mining.
LC Class. No.: QA76.9.D343
Dewey Class. No.: 006.312
Serious games analytics = methodologies for performance measurement, assessment, and improvement /
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methodologies for performance measurement, assessment, and improvement /
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edited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler.
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Advances in game-based learning
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An Introduction to Serious Games Analytics (SEGA) -- Methods for Learners' Gameplay Data Collection -- Methods for Learners' Gameplay Data Analysis -- Visualization of Learners' Play-paths -- Serious Games Analytics Methodologies -- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.
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This first-of-its-kind reference moves the concepts and methodologies of game analytics and learning analytics into the emerging field of serious games. The book calls for more validated and standardized research into serious games analytics, backing up this demand with ways that player data can be transformed into information of value to the academic and serious games sectors. Featured methodologies derive from diverse disciplines, from computer science and data visualization to learning science and statistics. And the volume's second half highlights new frontiers for serious games in medical education and patient care, psychological profile generation, and learning support. Included in the coverage: A meta-analysis of data collection in serious games research. Measuring expert-performance for serious games analytics: from data to insights. Comparative visualization of player behavior for serious games analytics. The role of serious games in robot exoskeleton assisted rehabilitation of stroke patients. Design of game-based stealth assessment and learning support. A game design methodology for generating a psychological profile of players. Serious Games Analytics gives educators, instructional designers, and researchers in educational technology a fuller grasp of the knowledge learners access in serious game play, and data and ideas leading to the next wave of serious games.
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Humanities, Social Sciences and Law (Springer-11648)
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W9273413
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11.線上閱覽_V
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EB QA76.9.D343 S485 2015
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