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Video game writing : = from macro to...
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Suckling, Maurice.
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Video game writing : = from macro to micro /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Video game writing :/ Maurice Suckling, Marek Walton.
其他題名:
from macro to micro /
作者:
Suckling, Maurice.
其他作者:
Walton, Marek.
出版者:
Dulles, Va. :Mercury Learning and Information, : c2012.,
面頁冊數:
xxi, 388 p. :ill. ;23 cm.
內容註:
pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).
標題:
Video games - Authorship. -
ISBN:
9781936420155
Video game writing : = from macro to micro /
Suckling, Maurice.
Video game writing :
from macro to micro /Maurice Suckling, Marek Walton. - Dulles, Va. :Mercury Learning and Information,c2012. - xxi, 388 p. :ill. ;23 cm.
Includes bibliographical references and index.
pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).
ISBN: 9781936420155US41.95
LCCN: 2011931638Subjects--Topical Terms:
972831
Video games
--Authorship.
LC Class. No.: GV1469.34.A97 / S84 2012
Dewey Class. No.: 794.8
Video game writing : = from macro to micro /
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