Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Informal Learning as Performance: To...
~
Cool, Kathleen L.
Linked to FindBook
Google Book
Amazon
博客來
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life".
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life"./
Author:
Cool, Kathleen L.
Description:
348 p.
Notes:
Source: Dissertation Abstracts International, Volume: 74-08(E), Section: A.
Contained By:
Dissertation Abstracts International74-08A(E).
Subject:
Education, Technology of. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3558270
ISBN:
9781303026478
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life".
Cool, Kathleen L.
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life".
- 348 p.
Source: Dissertation Abstracts International, Volume: 74-08(E), Section: A.
Thesis (Ph.D.)--Nova Southeastern University, 2013.
This study explored how avid users of Second Life ( SL) experience and make meaning of informal learning activities in virtual art museums and similar cultural spaces through their avatars. While recent literature has laid the groundwork for studying student engagement and formal learning, the lacuna of research bound by the historical traditions of qualitative research design has done little to ease the skepticism surrounding the value of virtual worlds for learning.
ISBN: 9781303026478Subjects--Topical Terms:
1018012
Education, Technology of.
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life".
LDR
:03492nam a2200337 4500
001
1968873
005
20141231071624.5
008
150210s2013 ||||||||||||||||| ||eng d
020
$a
9781303026478
035
$a
(MiAaPQ)AAI3558270
035
$a
AAI3558270
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Cool, Kathleen L.
$3
2106097
245
1 0
$a
Informal Learning as Performance: Toward a Hermeneutic Phenomenology of Museum Learning in "Second Life".
300
$a
348 p.
500
$a
Source: Dissertation Abstracts International, Volume: 74-08(E), Section: A.
500
$a
Adviser: Steven R. Terrell.
502
$a
Thesis (Ph.D.)--Nova Southeastern University, 2013.
520
$a
This study explored how avid users of Second Life ( SL) experience and make meaning of informal learning activities in virtual art museums and similar cultural spaces through their avatars. While recent literature has laid the groundwork for studying student engagement and formal learning, the lacuna of research bound by the historical traditions of qualitative research design has done little to ease the skepticism surrounding the value of virtual worlds for learning.
520
$a
Within the context of museological discourse, virtual museum learning experiences have the potential to shift viewing practices as well as how meaning is generated, interpreted, and disseminated. Technical, conceptual, and methodological barriers to studying virtual worlds remain. Another goal of this study was to demonstrate the potential of hermeneutic phenomenology, particularly my conceptualization of virtual hermeneutics, to study virtual worlds.
520
$a
Hermeneutic phenomenology has the potential to make practical understanding of the informal learning process in SL explicit by providing an interpretation of this process. The challenge lies in applying the philosophy behind the methodology to the changing reality of virtual worlds. It is only by studying these experiences in context and situated within virtual spaces that we can expand our understanding of the avatar-mediated informal learning process.
520
$a
Findings from this study show that in-world informal learning experiences can, in fact, be studied on their own terms. Furthermore, rich textural data can not only be extracted from exclusively in-world interaction, but collaborative relationships can also develop with no actual world contact. These experiences and interactions can lead to experiential learning, but also transformational learning where the avatar-identity can affect users' actual world viewing practices and meaning making.
520
$a
It is not so much the technology per se that can affect change, but rather identity exploration, diegesis, and relationship building afforded by the technology. Albeit some learning outcomes were observed, affective outcomes and cognitive strategies, including metacognitive skills, were more frequently described by participants. Due to the complexity of assessing such outcomes and the present obsession with quantitatively measurable outcomes in formal education, it is unlikely that SL can or will be used outside the scope of informal learning in the near future unless formal education undergoes social reform.
590
$a
School code: 1191.
650
4
$a
Education, Technology of.
$3
1018012
650
4
$a
Multimedia Communications.
$3
1057801
650
4
$a
Museology.
$3
1018504
690
$a
0710
690
$a
0558
690
$a
0730
710
2
$a
Nova Southeastern University.
$b
Computing Technology in Education (MCTE, DCTE).
$3
1022768
773
0
$t
Dissertation Abstracts International
$g
74-08A(E).
790
$a
1191
791
$a
Ph.D.
792
$a
2013
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3558270
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9263880
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login