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Explore using digital game and empat...
~
Chang, Shuting.
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Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game./
Author:
Chang, Shuting.
Description:
72 p.
Notes:
Source: Masters Abstracts International, Volume: 52-04.
Contained By:
Masters Abstracts International52-04(E).
Subject:
Fine Arts. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=MR96998
ISBN:
9780494969984
Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game.
Chang, Shuting.
Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game.
- 72 p.
Source: Masters Abstracts International, Volume: 52-04.
Thesis (M.F.A.)--Ontario College of Art & Design (Canada), 2013.
For this thesis, the researcher proposes a unique angle that uses digital games as a tool for self-expression. Empathy theory will be applied to the game making process to help players understand the artist's expression. This process suggests that there is a potential for game makers to understand, model and instantiate more resources on affective address and embody those into game content in a way that acknowledges and accommodates the player's processes of emotional cognition.
ISBN: 9780494969984Subjects--Topical Terms:
891065
Fine Arts.
Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game.
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Explore using digital game and empathy as tools for self-expression An Art Exhibition of Digital Game.
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72 p.
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Source: Masters Abstracts International, Volume: 52-04.
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Includes supplementary digital materials.
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Adviser: Emma Westecott.
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Thesis (M.F.A.)--Ontario College of Art & Design (Canada), 2013.
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For this thesis, the researcher proposes a unique angle that uses digital games as a tool for self-expression. Empathy theory will be applied to the game making process to help players understand the artist's expression. This process suggests that there is a potential for game makers to understand, model and instantiate more resources on affective address and embody those into game content in a way that acknowledges and accommodates the player's processes of emotional cognition.
520
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The practical project associated with the thesis is an experimental game that communicates to the players the emotions and life experiences that the game artist is willing to express. The anticipated result, the images, music, interaction and story are crafted in order to tell a single story, but the game experience should remind players about their own memories, experiences and special stories outside the game.
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Key Words: game studies, emotion, empathy, personal narrative, interaction, connection between game and player, emotional experience, culture specificity, and memory.
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School code: 1622.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=MR96998
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