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Design of a social coaching platform...
~
Young, Timothy C.
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Design of a social coaching platform derived from the coaching practices of StarCraft II players.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Design of a social coaching platform derived from the coaching practices of StarCraft II players./
Author:
Young, Timothy C.
Description:
47 p.
Notes:
Source: Masters Abstracts International, Volume: 52-06.
Contained By:
Masters Abstracts International52-06(E).
Subject:
Education, Technology of. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1553662
ISBN:
9781303810404
Design of a social coaching platform derived from the coaching practices of StarCraft II players.
Young, Timothy C.
Design of a social coaching platform derived from the coaching practices of StarCraft II players.
- 47 p.
Source: Masters Abstracts International, Volume: 52-06.
Thesis (M.S.)--University of California, Irvine, 2014.
This study sought to identify effective design features that facilitate online mentorship matchmaking and fostering engagement between volunteer coaches and their learners. A design research study was deployed to experiment with different iterations of matchmaking between coaches and learners in order to determine how to effectively support connecting those eager to learn with those eager to teach. The study involved participants from the gaming community of StarCraft II, which exhibited robust mechanisms for matching novice players with coaches in an online environment, as well as providing metrics for player improvement to dictate clear goals for improvement.
ISBN: 9781303810404Subjects--Topical Terms:
1018012
Education, Technology of.
Design of a social coaching platform derived from the coaching practices of StarCraft II players.
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Source: Masters Abstracts International, Volume: 52-06.
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Advisers: Mizuko Ito; Donald J. Patterson.
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This study sought to identify effective design features that facilitate online mentorship matchmaking and fostering engagement between volunteer coaches and their learners. A design research study was deployed to experiment with different iterations of matchmaking between coaches and learners in order to determine how to effectively support connecting those eager to learn with those eager to teach. The study involved participants from the gaming community of StarCraft II, which exhibited robust mechanisms for matching novice players with coaches in an online environment, as well as providing metrics for player improvement to dictate clear goals for improvement.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1553662
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