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The voice in the garden: An experime...
~
Chou, Lily.
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The voice in the garden: An experiment in combining narrative and voice input for interaction design.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The voice in the garden: An experiment in combining narrative and voice input for interaction design./
Author:
Chou, Lily.
Description:
35 p.
Notes:
Source: Masters Abstracts International, Volume: 52-03.
Contained By:
Masters Abstracts International52-03(E).
Subject:
Design and Decorative Arts. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1546706
ISBN:
9781303466717
The voice in the garden: An experiment in combining narrative and voice input for interaction design.
Chou, Lily.
The voice in the garden: An experiment in combining narrative and voice input for interaction design.
- 35 p.
Source: Masters Abstracts International, Volume: 52-03.
Thesis (M.F.A.)--University of Southern California, 2013.
The Voice in the Garden is a narrative-based game for the iPad using the player's voice as the main input for interaction. Players use their voices to help unfold and explore the spatial narrative. It is an experience for players to recognize and regain the power of their voice, in both the literal and metaphorical sense.
ISBN: 9781303466717Subjects--Topical Terms:
1024640
Design and Decorative Arts.
The voice in the garden: An experiment in combining narrative and voice input for interaction design.
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35 p.
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Source: Masters Abstracts International, Volume: 52-03.
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Adviser: Marientina Gotsis.
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Thesis (M.F.A.)--University of Southern California, 2013.
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The Voice in the Garden is a narrative-based game for the iPad using the player's voice as the main input for interaction. Players use their voices to help unfold and explore the spatial narrative. It is an experience for players to recognize and regain the power of their voice, in both the literal and metaphorical sense.
520
$a
Voice, by its nature, is potentially curative. By encouraging players to open up their voice, we want to help players encounter their emotional malaise and reduce the sense of isolation. In the game, players are required to participate with their voice and to play an active role. The idea of using voice input in The Voice in the Garden is more than trying to replicate the purpose of voice in real world. The game is experimenting in finding the distinctive purpose of voice in digital media.
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School code: 0208.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1546706
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