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The serious fun factory: Making work...
~
Piskel, Annette M.
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The serious fun factory: Making work play.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The serious fun factory: Making work play./
Author:
Piskel, Annette M.
Description:
75 p.
Notes:
Source: Masters Abstracts International, Volume: 52-03.
Contained By:
Masters Abstracts International52-03(E).
Subject:
Design and Decorative Arts. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1524479
ISBN:
9781303554728
The serious fun factory: Making work play.
Piskel, Annette M.
The serious fun factory: Making work play.
- 75 p.
Source: Masters Abstracts International, Volume: 52-03.
Thesis (M.F.A.)--Florida Atlantic University, 2013.
This design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life cycle of learning.
ISBN: 9781303554728Subjects--Topical Terms:
1024640
Design and Decorative Arts.
The serious fun factory: Making work play.
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The serious fun factory: Making work play.
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75 p.
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Source: Masters Abstracts International, Volume: 52-03.
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Adviser: Stephanie Cunningham.
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Thesis (M.F.A.)--Florida Atlantic University, 2013.
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This design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life cycle of learning.
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As the facilitator of play in the context of three-dimensional space, I seek to elucidate the value of activating human behaviors that stimulate play such as curiosity, imagination, spontaneity, and personal expression.
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Serious fun is no game; play provides a meaningful strategy for solving serious design problems and developing mastery in the classroom and the practice of design.
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School code: 0119.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1524479
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