Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Student Game Design: What Do Student...
~
Stiklickas, Diana M.
Linked to FindBook
Google Book
Amazon
博客來
Student Game Design: What Do Students Learn While Designing Games?
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Student Game Design: What Do Students Learn While Designing Games?/
Author:
Stiklickas, Diana M.
Description:
290 p.
Notes:
Source: Masters Abstracts International, Volume: 51-06.
Contained By:
Masters Abstracts International51-06(E).
Subject:
Education, Technology of. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1538543
ISBN:
9781303118517
Student Game Design: What Do Students Learn While Designing Games?
Stiklickas, Diana M.
Student Game Design: What Do Students Learn While Designing Games?
- 290 p.
Source: Masters Abstracts International, Volume: 51-06.
Thesis (M.A.)--Hofstra University, 2013.
Computer and video games play a significant role in the lives of American children. Recognizing this phenomenon, educators are integrating digital games into the classroom for educational purposes. However, the educational potential of gaming is still under review, as educational theory on digital game use continues to evolve. While research on computer game design is relatively new, but expanding, most researchers agree that game design can have a positive effect on learning and the learning process. This study investigated the technology/math/science content learning that occurred when GameSalad, a contemporary graphic programming tool that arguably has yet to be examined in the educational context of middle school, was utilized by eighth grade students in an after-school Saturday program to construct two different types of computer games. The students' exposure and experience to technology were first assessed via surveys, then a five-lesson unit was conducted with tutorials and PowerPoint presentations, during which field notes, student responses to questions and surveys, and the student-constructed artifacts, were recorded and analyzed for changes in content knowledge. The study found that the middle school students conclusively advanced in their technology and math content learning, as they also grew in their understanding of the basic science concepts applied in the games' programming.
ISBN: 9781303118517Subjects--Topical Terms:
1018012
Education, Technology of.
Student Game Design: What Do Students Learn While Designing Games?
LDR
:02377nam a2200289 4500
001
1959976
005
20140528124252.5
008
150210s2013 ||||||||||||||||| ||eng d
020
$a
9781303118517
035
$a
(MiAaPQ)AAI1538543
035
$a
AAI1538543
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Stiklickas, Diana M.
$3
2095541
245
1 0
$a
Student Game Design: What Do Students Learn While Designing Games?
300
$a
290 p.
500
$a
Source: Masters Abstracts International, Volume: 51-06.
500
$a
Adviser: Elena Jurasaite-Harbison.
502
$a
Thesis (M.A.)--Hofstra University, 2013.
520
$a
Computer and video games play a significant role in the lives of American children. Recognizing this phenomenon, educators are integrating digital games into the classroom for educational purposes. However, the educational potential of gaming is still under review, as educational theory on digital game use continues to evolve. While research on computer game design is relatively new, but expanding, most researchers agree that game design can have a positive effect on learning and the learning process. This study investigated the technology/math/science content learning that occurred when GameSalad, a contemporary graphic programming tool that arguably has yet to be examined in the educational context of middle school, was utilized by eighth grade students in an after-school Saturday program to construct two different types of computer games. The students' exposure and experience to technology were first assessed via surveys, then a five-lesson unit was conducted with tutorials and PowerPoint presentations, during which field notes, student responses to questions and surveys, and the student-constructed artifacts, were recorded and analyzed for changes in content knowledge. The study found that the middle school students conclusively advanced in their technology and math content learning, as they also grew in their understanding of the basic science concepts applied in the games' programming.
520
$a
Keywords: GameSalad, Game Design, Graphic Programming Tool, Educational Technology, Children's Learning.
590
$a
School code: 0086.
650
4
$a
Education, Technology of.
$3
1018012
650
4
$a
Education, General.
$3
1019158
690
$a
0710
690
$a
0515
710
2
$a
Hofstra University.
$b
Elementary Education.
$3
2095542
773
0
$t
Masters Abstracts International
$g
51-06(E).
790
$a
0086
791
$a
M.A.
792
$a
2013
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1538543
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9254804
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login