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Playing the city: A critical practic...
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Cameron, Kenneth.
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Playing the city: A critical practice for situated urban art and technology.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Playing the city: A critical practice for situated urban art and technology./
Author:
Cameron, Kenneth.
Description:
121 p.
Notes:
Source: Masters Abstracts International, Volume: 52-03.
Contained By:
Masters Abstracts International52-03(E).
Subject:
Information Technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1547817
ISBN:
9781303506314
Playing the city: A critical practice for situated urban art and technology.
Cameron, Kenneth.
Playing the city: A critical practice for situated urban art and technology.
- 121 p.
Source: Masters Abstracts International, Volume: 52-03.
Thesis (M.S.)--University of California, Irvine, 2013.
This thesis is a select survey and critical analysis of situated urban media art describing the role that locative media and interactive sound art may play in the creation of new modes of research, design and experience with the city. Following an initial chapter detailing the development of programmed urban background the thesis will describe three types of locative media projects as they are deployed in the city: Urban Soundwalks, Locative Games, and Collectively Authored Soundscapes. I will present case studies of each and include a brief summary of the use of research probes in urban settings in order to provide context for the final chapter which describes the deployment of a situated sound art installation designed by this author, installed in the city of Long Beach, CA in 2011. By focusing attention on location aware media and interactive art that employ sound, narrative, and gaming logics, I seek to highlight the potential of situated mobile and interactive technologies to enable actors to create personal narratives and empower groups to engage with urban space creatively, playfully and politically. Throughout the thesis I combine descriptions of material case studies with theoretical analysis in an effort to speculate on the role that these types of projects may play in the development of experimental urban design and research, as well as the production of new forms of individual and collective experience of urban space. While aware of the powerful control mechanisms inherent in situationally intelligent networks, I am interested in drawing out a potential tactical position for locative media and interactive art by focusing attention on mobile and interactive technologies that are designed to offer participants a means of urban research, community building, personal expression and resistance to the continual commodification and standardization of public space in the city. In doing so, I would like to suggest an emerging critical practice for artists, musicians, researchers, programers and designers who are collectively interested in engaging with situated media and interactive technologies in the urban space.
ISBN: 9781303506314Subjects--Topical Terms:
1030799
Information Technology.
Playing the city: A critical practice for situated urban art and technology.
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121 p.
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Source: Masters Abstracts International, Volume: 52-03.
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Adviser: Paul Dourish.
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Thesis (M.S.)--University of California, Irvine, 2013.
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This thesis is a select survey and critical analysis of situated urban media art describing the role that locative media and interactive sound art may play in the creation of new modes of research, design and experience with the city. Following an initial chapter detailing the development of programmed urban background the thesis will describe three types of locative media projects as they are deployed in the city: Urban Soundwalks, Locative Games, and Collectively Authored Soundscapes. I will present case studies of each and include a brief summary of the use of research probes in urban settings in order to provide context for the final chapter which describes the deployment of a situated sound art installation designed by this author, installed in the city of Long Beach, CA in 2011. By focusing attention on location aware media and interactive art that employ sound, narrative, and gaming logics, I seek to highlight the potential of situated mobile and interactive technologies to enable actors to create personal narratives and empower groups to engage with urban space creatively, playfully and politically. Throughout the thesis I combine descriptions of material case studies with theoretical analysis in an effort to speculate on the role that these types of projects may play in the development of experimental urban design and research, as well as the production of new forms of individual and collective experience of urban space. While aware of the powerful control mechanisms inherent in situationally intelligent networks, I am interested in drawing out a potential tactical position for locative media and interactive art by focusing attention on mobile and interactive technologies that are designed to offer participants a means of urban research, community building, personal expression and resistance to the continual commodification and standardization of public space in the city. In doing so, I would like to suggest an emerging critical practice for artists, musicians, researchers, programers and designers who are collectively interested in engaging with situated media and interactive technologies in the urban space.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1547817
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