Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gaming in social, locative and mobil...
~
Hjorth, Larissa,
Linked to FindBook
Google Book
Amazon
博客來
Gaming in social, locative and mobile media /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gaming in social, locative and mobile media // Larissa Hjorth and Ingrid Richardson.
Author:
Hjorth, Larissa,
other author:
Richardson, Ingrid,
Description:
1 online resource.
[NT 15003449]:
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
Subject:
Electronic games - Social aspects. -
Online resource:
http://link.springer.com/10.1057/9781137301420
ISBN:
1137301422 (electronic bk.)
Gaming in social, locative and mobile media /
Hjorth, Larissa,
Gaming in social, locative and mobile media /
Larissa Hjorth and Ingrid Richardson. - 1 online resource.
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
ISBN: 1137301422 (electronic bk.)
Source: 654101Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
934969
Electronic games
--Social aspects.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: GV1469.17.S63
Dewey Class. No.: 794.8
Gaming in social, locative and mobile media /
LDR
:02800cmm a2200325Ki 4500
001
1950836
003
OCoLC
005
20140910115825.0
006
m o d
007
cr cnu---unuuu
008
231227s2014 enk o 000 0 eng d
020
$a
1137301422 (electronic bk.)
020
$a
9781137301420 (electronic bk.)
035
$a
(OCoLC)881181297
035
$a
ocn881181297
035
$a
1950836
037
$a
654101
$b
Palgrave Macmillan
$n
http://www.palgraveconnect.com
040
$a
UKPGM
$b
eng
$e
rda
$e
pn
$c
UKPGM
$d
OCLCO
049
$a
TEFA
050
4
$a
GV1469.17.S63
082
0 4
$a
794.8
$2
23
100
1
$a
Hjorth, Larissa,
$e
author.
$3
3649226
245
1 0
$a
Gaming in social, locative and mobile media /
$c
Larissa Hjorth and Ingrid Richardson.
264
1
$a
[Basingstoke] :
$b
Palgrave Macmillan,
$c
2014.
300
$a
1 online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
505
0
$a
1. Introduction: Social, Locative, and Mobile Media Gaming -- PART I: MOBILE MEDIA GAMES -- 2. The Histories of Mobile Media and Mobile Gaming -- 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- 4. Reconceptualising Casual Play -- PART II: LOCATIVE MEDIA AND GAMES -- 5. Ambient Play -- 6. Locating the Game: Location-based services (LBS) and Playful Visualities -- 7. Co-presence Caf̌ Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea -- PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY -- 8. Social Media, Facebook games, and Fantasy Sport -- 9. Locating Home: Cross-generational Play and Co-presence -- 10. Games and Cultural Play -- 11. Beyond the Casual: Situating Ambient and Cultural Play.
520
$a
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. "Gaming in Social, Locative and Mobile Media" explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.
588
$a
Description based on publisher supplied information; title not viewed.
650
0
$a
Electronic games
$x
Social aspects.
$3
934969
655
7
$a
Electronic books.
$2
lcsh
$3
542853
700
1
$a
Richardson, Ingrid,
$d
1966-
$3
1968370
710
2
$a
Palgrave Connect (Online service)
$3
1081578
856
4 0
$3
Palgrave Connect
$u
http://link.springer.com/10.1057/9781137301420
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9248422
電子資源
11.線上閱覽_V
電子書
EB GV1469.17.S63
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login