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Game design workshop : = a playcentr...
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Fullerton, Tracy.
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Game design workshop : = a playcentric approach to creating innovative games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game design workshop :/ author/editor, Tracy Fullerton ; with a foreword by Eric Zimmerman.
Reminder of title:
a playcentric approach to creating innovative games /
Author:
Fullerton, Tracy.
Published:
Boca Raton :CRC Press Taylor & Francis, : 2014.,
Description:
xxvii, 507 p. :ill. ;24 cm.
Subject:
Computer games - Programming. -
ISBN:
9781482217162 (pbk.) :
Game design workshop : = a playcentric approach to creating innovative games /
Fullerton, Tracy.
Game design workshop :
a playcentric approach to creating innovative games /author/editor, Tracy Fullerton ; with a foreword by Eric Zimmerman. - 3rd ed. - Boca Raton :CRC Press Taylor & Francis,2014. - xxvii, 507 p. :ill. ;24 cm.
Includes bibliographical references and index.
Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers.
ISBN: 9781482217162 (pbk.) :GBP38.99
LCCN: 2013041517Subjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / F84 2014
Dewey Class. No.: 794.8/1536
Game design workshop : = a playcentric approach to creating innovative games /
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a playcentric approach to creating innovative games /
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author/editor, Tracy Fullerton ; with a foreword by Eric Zimmerman.
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3rd ed.
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CRC Press Taylor & Francis,
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xxvii, 507 p. :
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ill. ;
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24 cm.
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Includes bibliographical references and index.
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Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers.
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517127
based on 0 review(s)
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壽豐校區(SF Campus)
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last issue:
1 (2014/08/27)
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六樓西文書區HC-Z(6F Western Language Books)
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1
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W0069805
六樓西文書區HC-Z(6F Western Language Books)
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QA76.76.C672 F84 2014
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