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Games, puzzles, and computation
~
Hearn, Robert A.
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Games, puzzles, and computation
Record Type:
Electronic resources : Monograph/item
Title/Author:
Games, puzzles, and computation/ Robert A. Hearn, Erik D. Demaine.
Author:
Hearn, Robert A.
other author:
Demaine, Erik D.,
Published:
Wellesley, Mass. :A K Peters, Ltd., : c2009.,
Description:
1 online resource (ix, 237 p.) :ill. (chiefly col.)
[NT 15003449]:
1. Introduction I. Games in General. 2. The Constraint-Logic Formalism -- 3. Constraint-Logic Games -- 4. Zero-Player Games (Simulations) -- 5. One-Player Games (Puzzles) -- 6. Two-Player Games -- 7. Team Games -- 8. Perspectives on Part I -- II. Games in Particular. 9. One-Player Games (Puzzles) -- 10. Two-Player Games -- 11. Perspectives on Part II -- 12. Conclusions -- Appendices. 1. Survey of Games and Their Complexities -- 2. Computational-Complexity Reference -- 3. Deterministic Constraint Logic Activation Sequences -- 4. Constraint-Logic Quick Reference.
Subject:
Problem solving - Mathematical models. -
Online resource:
http://www.crcnetbase.com/isbn/9781568813226
Games, puzzles, and computation
Hearn, Robert A.
Games, puzzles, and computation
[electronic resource] /Robert A. Hearn, Erik D. Demaine. - Wellesley, Mass. :A K Peters, Ltd.,c2009. - 1 online resource (ix, 237 p.) :ill. (chiefly col.)
Includes bibliographical references and index.
1. Introduction I. Games in General. 2. The Constraint-Logic Formalism -- 3. Constraint-Logic Games -- 4. Zero-Player Games (Simulations) -- 5. One-Player Games (Puzzles) -- 6. Two-Player Games -- 7. Team Games -- 8. Perspectives on Part I -- II. Games in Particular. 9. One-Player Games (Puzzles) -- 10. Two-Player Games -- 11. Perspectives on Part II -- 12. Conclusions -- Appendices. 1. Survey of Games and Their Complexities -- 2. Computational-Complexity Reference -- 3. Deterministic Constraint Logic Activation Sequences -- 4. Constraint-Logic Quick Reference.
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.Subjects--Topical Terms:
2018306
Problem solving
--Mathematical models.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA63 / .H35 2009
Dewey Class. No.: 510
Games, puzzles, and computation
LDR
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1902166
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OCoLC
005
20140108090648.0
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9781568813226 (alk. paper)
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1568813228 (alk. paper)
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9781439865057 (electronic bk.)
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1439865051 (electronic bk.)
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[electronic resource] /
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Robert A. Hearn, Erik D. Demaine.
260
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Wellesley, Mass. :
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A K Peters, Ltd.,
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c2009.
300
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1 online resource (ix, 237 p.) :
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ill. (chiefly col.)
504
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Includes bibliographical references and index.
505
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1. Introduction I. Games in General. 2. The Constraint-Logic Formalism -- 3. Constraint-Logic Games -- 4. Zero-Player Games (Simulations) -- 5. One-Player Games (Puzzles) -- 6. Two-Player Games -- 7. Team Games -- 8. Perspectives on Part I -- II. Games in Particular. 9. One-Player Games (Puzzles) -- 10. Two-Player Games -- 11. Perspectives on Part II -- 12. Conclusions -- Appendices. 1. Survey of Games and Their Complexities -- 2. Computational-Complexity Reference -- 3. Deterministic Constraint Logic Activation Sequences -- 4. Constraint-Logic Quick Reference.
520
$a
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
588
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Description based on print version record.
650
0
$a
Problem solving
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Mathematical models.
$3
2018306
650
0
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Games
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Mathematical models.
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2018307
650
0
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Logic, Symbolic and mathematical.
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532051
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Electronic books.
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lcsh
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542853
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Demaine, Erik D.,
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1981-
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1050649
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http://www.crcnetbase.com/isbn/9781568813226
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11.線上閱覽_V
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EB QA63 .H35 2009
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