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Gaming film : = how games are reshap...
~
Kallay, Jasmina,
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Gaming film : = how games are reshaping contemporary cinema /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gaming film :/ Jasmina Kallay.
Reminder of title:
how games are reshaping contemporary cinema /
Author:
Kallay, Jasmina,
Description:
1 online resource.
[NT 15003449]:
1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
Subject:
Motion pictures and video games. -
Online resource:
http://link.springer.com/10.1057/9781137262936
ISBN:
9781137262936 (electronic bk.)
Gaming film : = how games are reshaping contemporary cinema /
Kallay, Jasmina,
Gaming film :
how games are reshaping contemporary cinema /Jasmina Kallay. - 1 online resource.
Includes bibliographical references and index.
1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
ISBN: 9781137262936 (electronic bk.)
Source: 627640Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
1987225
Motion pictures and video games.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: PN1995.9.V46
Dewey Class. No.: 794.8
Gaming film : = how games are reshaping contemporary cinema /
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how games are reshaping contemporary cinema /
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1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
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Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
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Description based on online resource; title from title details screen (Palgrave Connect, viewed September 24, 2013).
650
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Motion pictures and video games.
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TEF
based on 0 review(s)
Location:
ALL
電子資源
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Items
1 records • Pages 1 •
1
Inventory Number
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Opac note
Attachments
W9237377
電子資源
11.線上閱覽_V
電子書
EB PN1995.9.V46
一般使用(Normal)
On shelf
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1 records • Pages 1 •
1
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