語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Physics based modeling of the human ...
~
Neverov, Igor V.
FindBook
Google Book
Amazon
博客來
Physics based modeling of the human face.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Physics based modeling of the human face./
作者:
Neverov, Igor V.
面頁冊數:
132 p.
附註:
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0351.
Contained By:
Dissertation Abstracts International66-01B.
標題:
Applied Mechanics. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3162309
ISBN:
0496960016
Physics based modeling of the human face.
Neverov, Igor V.
Physics based modeling of the human face.
- 132 p.
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0351.
Thesis (Ph.D.)--Stanford University, 2005.
Modeling of the human face plays an important role in such applications as computer games, medicine, and special effects for movies. The demand for this area is driven by the ability of the human face to convey emotion and information and by the needs of simulation in the context of facial surgery. Face modeling can be divided into defining the geometrical representation, animating the model, and rendering. It has recently enjoyed considerable progress in the movie industry; in particular the rendering has achieved such level that the face in still images has been made to look indistinguishable from real. However, animation still remains a problem, mainly because of the lack of sound algorithmic theory describing facial motion. Our work addresses this problem, proposing a model and tools for its animation, which both reflect the anatomical control structure and are efficient and robust.
ISBN: 0496960016Subjects--Topical Terms:
1018410
Applied Mechanics.
Physics based modeling of the human face.
LDR
:02931nmm 2200289 4500
001
1850914
005
20051216103858.5
008
130614s2005 eng d
020
$a
0496960016
035
$a
(UnM)AAI3162309
035
$a
AAI3162309
040
$a
UnM
$c
UnM
100
1
$a
Neverov, Igor V.
$3
1938819
245
1 0
$a
Physics based modeling of the human face.
300
$a
132 p.
500
$a
Source: Dissertation Abstracts International, Volume: 66-01, Section: B, page: 0351.
500
$a
Adviser: Ronald Fedkiw.
502
$a
Thesis (Ph.D.)--Stanford University, 2005.
520
$a
Modeling of the human face plays an important role in such applications as computer games, medicine, and special effects for movies. The demand for this area is driven by the ability of the human face to convey emotion and information and by the needs of simulation in the context of facial surgery. Face modeling can be divided into defining the geometrical representation, animating the model, and rendering. It has recently enjoyed considerable progress in the movie industry; in particular the rendering has achieved such level that the face in still images has been made to look indistinguishable from real. However, animation still remains a problem, mainly because of the lack of sound algorithmic theory describing facial motion. Our work addresses this problem, proposing a model and tools for its animation, which both reflect the anatomical control structure and are efficient and robust.
520
$a
We built a highly detailed anatomically accurate model of facial passive tissue, embedded musculature and underlying skeletal structure using volumetric data acquired from a living male subject. The tissues are equipped with a highly nonlinear constitutive model including controllable anisotropic muscle activations based on fiber directions. Building this model required the development of an extensive set of tools that was used to process the Visible Human dataset as well as the MRI and laser scans of a living subject. The model is capable of a fast and robust animation, driven by muscle activations and the kinematic parameters defining the placement of cranium and jaw. To achieve versatile realistic animation requires complex coordinated stimulation of the muscles and control of the kinematic parameters. We propose a solution to this problem by automatically estimating the control parameters from face motion capture marker data. This not only offers an efficient way to drive the model, but also offers a framework for definitive description of facial motion, since our control parameters are anatomically derived, as opposed to phenomenologically learned.
590
$a
School code: 0212.
650
4
$a
Applied Mechanics.
$3
1018410
650
4
$a
Computer Science.
$3
626642
690
$a
0346
690
$a
0984
710
2 0
$a
Stanford University.
$3
754827
773
0
$t
Dissertation Abstracts International
$g
66-01B.
790
1 0
$a
Fedkiw, Ronald,
$e
advisor
790
$a
0212
791
$a
Ph.D.
792
$a
2005
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3162309
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9200428
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入