Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Player modeling in the interactive d...
~
Magerko, Brian S.
Linked to FindBook
Google Book
Amazon
博客來
Player modeling in the interactive drama architecture.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Player modeling in the interactive drama architecture./
Author:
Magerko, Brian S.
Description:
125 p.
Notes:
Source: Dissertation Abstracts International, Volume: 67-07, Section: B, page: 3908.
Contained By:
Dissertation Abstracts International67-07B.
Subject:
Engineering, General. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3224692
ISBN:
9780542789526
Player modeling in the interactive drama architecture.
Magerko, Brian S.
Player modeling in the interactive drama architecture.
- 125 p.
Source: Dissertation Abstracts International, Volume: 67-07, Section: B, page: 3908.
Thesis (Ph.D.)--University of Michigan, 2006.
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic experience that provides him with a large set of consequential actions that directly affect how that experience progresses. As the player makes decisions, the system incorporates those decisions and adapts the environment to continue the ongoing narrative. The amount of content possibly written for such experiences, however, is finite. In a highly interactive world, the player's capabilities may easily exceed the story experiences covered by the authored content (called the story space). A major problem in interactive drama is how to create a large story space and how to believably manage the player's experience so it remains within the boundaries of that story space. I present here the Interactive Drama Architecture (IDA) which addresses this problem. IDA employs a real-time story management agent, called the director , which attempts to subtly guide the player's experience to stay within the boundaries of an authored story space. A key approach to this story management is the use of a model of player behavior and knowledge, which is used to intelligently anticipate problematic situations before they occur. This dissertation describes the functions of the director agent, the story representation, the definition of synthetic characters and how they relate to the director, and an experimental design and results for evaluating the use of prediction for story management in an interactive drama.
ISBN: 9780542789526Subjects--Topical Terms:
1020744
Engineering, General.
Player modeling in the interactive drama architecture.
LDR
:02400nmm 2200289 4500
001
1833440
005
20071009090527.5
008
130610s2006 eng d
020
$a
9780542789526
035
$a
(UMI)AAI3224692
035
$a
AAI3224692
040
$a
UMI
$c
UMI
100
1
$a
Magerko, Brian S.
$3
1922144
245
1 0
$a
Player modeling in the interactive drama architecture.
300
$a
125 p.
500
$a
Source: Dissertation Abstracts International, Volume: 67-07, Section: B, page: 3908.
500
$a
Adviser: John E. Laird.
502
$a
Thesis (Ph.D.)--University of Michigan, 2006.
520
$a
The field of interactive drama attempts to provide a player of a virtual system with a rich dramatic experience that provides him with a large set of consequential actions that directly affect how that experience progresses. As the player makes decisions, the system incorporates those decisions and adapts the environment to continue the ongoing narrative. The amount of content possibly written for such experiences, however, is finite. In a highly interactive world, the player's capabilities may easily exceed the story experiences covered by the authored content (called the story space). A major problem in interactive drama is how to create a large story space and how to believably manage the player's experience so it remains within the boundaries of that story space. I present here the Interactive Drama Architecture (IDA) which addresses this problem. IDA employs a real-time story management agent, called the director , which attempts to subtly guide the player's experience to stay within the boundaries of an authored story space. A key approach to this story management is the use of a model of player behavior and knowledge, which is used to intelligently anticipate problematic situations before they occur. This dissertation describes the functions of the director agent, the story representation, the definition of synthetic characters and how they relate to the director, and an experimental design and results for evaluating the use of prediction for story management in an interactive drama.
590
$a
School code: 0127.
650
4
$a
Engineering, General.
$3
1020744
650
4
$a
Artificial Intelligence.
$3
769149
650
4
$a
Computer Science.
$3
626642
690
$a
0537
690
$a
0800
690
$a
0984
710
2 0
$a
University of Michigan.
$3
777416
773
0
$t
Dissertation Abstracts International
$g
67-07B.
790
1 0
$a
Laird, John E.,
$e
advisor
790
$a
0127
791
$a
Ph.D.
792
$a
2006
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3224692
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9224304
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login