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Senses, perception, and video gaming...
~
Warden, James.
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Senses, perception, and video gaming: Design of a college for video game design and production.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Senses, perception, and video gaming: Design of a college for video game design and production./
Author:
Warden, James.
Description:
74 p.
Notes:
Source: Masters Abstracts International, Volume: 44-01, page: 0005.
Contained By:
Masters Abstracts International44-01.
Subject:
Architecture. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1431253
ISBN:
054215983X
Senses, perception, and video gaming: Design of a college for video game design and production.
Warden, James.
Senses, perception, and video gaming: Design of a college for video game design and production.
- 74 p.
Source: Masters Abstracts International, Volume: 44-01, page: 0005.
Thesis (M.Arch.)--University of Cincinnati, 2005.
This thesis explores the psychological and architectural relationships between video gaming and architecture as they both relate to the senses in order to design an educational facility for video game development. Gestalt psychology has many theories of sensual perception, such as visual organization theories that can directly enhance or influence architectural content. Alternately, a "rejection" of Gestalt is explored to engage users in a conflicting experience. A design metaphor of space generation using the senses as a structural space-defining material is investigated along with exploring video game spatial structures in architecture. Sensual perception, spatial formation using the senses, and other design investigations of the interaction between architecture and video gaming are explored for design. Furthermore, this thesis also explores some of the other aspects of the overlap of architecture and video gaming, such as formal elements of the video game medium like spatial structures, imagery, and interactivity.
ISBN: 054215983XSubjects--Topical Terms:
523581
Architecture.
Senses, perception, and video gaming: Design of a college for video game design and production.
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Senses, perception, and video gaming: Design of a college for video game design and production.
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Source: Masters Abstracts International, Volume: 44-01, page: 0005.
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Chairs: Michael McInturf; Barry Stedman.
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Thesis (M.Arch.)--University of Cincinnati, 2005.
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This thesis explores the psychological and architectural relationships between video gaming and architecture as they both relate to the senses in order to design an educational facility for video game development. Gestalt psychology has many theories of sensual perception, such as visual organization theories that can directly enhance or influence architectural content. Alternately, a "rejection" of Gestalt is explored to engage users in a conflicting experience. A design metaphor of space generation using the senses as a structural space-defining material is investigated along with exploring video game spatial structures in architecture. Sensual perception, spatial formation using the senses, and other design investigations of the interaction between architecture and video gaming are explored for design. Furthermore, this thesis also explores some of the other aspects of the overlap of architecture and video gaming, such as formal elements of the video game medium like spatial structures, imagery, and interactivity.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1431253
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