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Understanding player activity in a g...
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Boyer, David Matthew.
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Understanding player activity in a game-based virtual learning environment.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Understanding player activity in a game-based virtual learning environment./
Author:
Boyer, David Matthew.
Description:
120 p.
Notes:
Source: Dissertation Abstracts International, Volume: 72-06, Section: A, page: .
Contained By:
Dissertation Abstracts International72-06A.
Subject:
Education, Foreign Language. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3449265
ISBN:
9781124561110
Understanding player activity in a game-based virtual learning environment.
Boyer, David Matthew.
Understanding player activity in a game-based virtual learning environment.
- 120 p.
Source: Dissertation Abstracts International, Volume: 72-06, Section: A, page: .
Thesis (Ph.D.)--Michigan State University, 2011.
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning content in the environment. In the following section, server data provides the requisite information for creating a portrait of player actions in the online space. From this assessment of intentional designs compared to player activity, the study provides findings that focus on player behaviors and structural realities. Players tended to avoid opportunities to interact with learning content. They showed few examples of sustained, immersed participation in the game-based environment. The structure of the activities was such that requisite information was inconsistently available for players to complete interactions and further their knowledge of new learning content. Understanding player activity is an essential piece of the formative evaluation of ongoing project development with implications for the creation of similar game-based virtual learning environments in particular and design research in general.
ISBN: 9781124561110Subjects--Topical Terms:
1064562
Education, Foreign Language.
Understanding player activity in a game-based virtual learning environment.
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Source: Dissertation Abstracts International, Volume: 72-06, Section: A, page: .
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Adviser: Ralph T. Putnam.
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This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning content in the environment. In the following section, server data provides the requisite information for creating a portrait of player actions in the online space. From this assessment of intentional designs compared to player activity, the study provides findings that focus on player behaviors and structural realities. Players tended to avoid opportunities to interact with learning content. They showed few examples of sustained, immersed participation in the game-based environment. The structure of the activities was such that requisite information was inconsistently available for players to complete interactions and further their knowledge of new learning content. Understanding player activity is an essential piece of the formative evaluation of ongoing project development with implications for the creation of similar game-based virtual learning environments in particular and design research in general.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3449265
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