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Serious games: How instructional des...
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Whittington, Jana L.
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Serious games: How instructional design and game experts design multimodal learning environments.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Serious games: How instructional design and game experts design multimodal learning environments./
Author:
Whittington, Jana L.
Description:
124 p.
Notes:
Source: Dissertation Abstracts International, Volume: 71-10, Section: A, page: 3563.
Contained By:
Dissertation Abstracts International71-10A.
Subject:
Education, Instructional Design. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3419903
ISBN:
9781124202884
Serious games: How instructional design and game experts design multimodal learning environments.
Whittington, Jana L.
Serious games: How instructional design and game experts design multimodal learning environments.
- 124 p.
Source: Dissertation Abstracts International, Volume: 71-10, Section: A, page: 3563.
Thesis (Ph.D.)--Capella University, 2010.
This formative case study explored how instructional designers and serious game designers integrate a combination of instructional strategies to create multimodal learning environments. According to the literature, early adopters and instructional designers of serious games had identified distinctive instructional strategies in video games that are important for learning, but more research was needed on how to combine instructional strategies to design serious games. Purposeful sampling was utilized for selection of expert participants, who were interviewed using semi-structured exploratory questions on how they combined instructional strategies. The expert participants also provided additional documents as part of the overall data collection and document analysis. Data analysis showed that the experts combined the following instructional strategies: problem solving, collaboration, active learning, discovery multimodal environment, and multiple intelligence. Based on the data, an instructional designer should: (a) work as a team with subject matter experts, technology experts, and serious game experts; (b) define the learning goal; (c) investigate how to design a multimodal, open ended, learning environment that supports diverse learner intelligences; (d) consider a multimodal learning environment that would provide: visual, auditory and kinesthetic interactivity and verbal and non-verbal modes of presentation to represent knowledge in the digital world; (e) provide the learner multiple solutions and paths; manifold multiple intelligence pathways for diverse learners.
ISBN: 9781124202884Subjects--Topical Terms:
1669073
Education, Instructional Design.
Serious games: How instructional design and game experts design multimodal learning environments.
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Source: Dissertation Abstracts International, Volume: 71-10, Section: A, page: 3563.
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Adviser: Vernon Czelusniak.
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Thesis (Ph.D.)--Capella University, 2010.
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This formative case study explored how instructional designers and serious game designers integrate a combination of instructional strategies to create multimodal learning environments. According to the literature, early adopters and instructional designers of serious games had identified distinctive instructional strategies in video games that are important for learning, but more research was needed on how to combine instructional strategies to design serious games. Purposeful sampling was utilized for selection of expert participants, who were interviewed using semi-structured exploratory questions on how they combined instructional strategies. The expert participants also provided additional documents as part of the overall data collection and document analysis. Data analysis showed that the experts combined the following instructional strategies: problem solving, collaboration, active learning, discovery multimodal environment, and multiple intelligence. Based on the data, an instructional designer should: (a) work as a team with subject matter experts, technology experts, and serious game experts; (b) define the learning goal; (c) investigate how to design a multimodal, open ended, learning environment that supports diverse learner intelligences; (d) consider a multimodal learning environment that would provide: visual, auditory and kinesthetic interactivity and verbal and non-verbal modes of presentation to represent knowledge in the digital world; (e) provide the learner multiple solutions and paths; manifold multiple intelligence pathways for diverse learners.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3419903
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