Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Emotion management and highly intera...
~
Chen, Yen-Shen.
Linked to FindBook
Google Book
Amazon
博客來
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment./
Author:
Chen, Yen-Shen.
Description:
100 p.
Notes:
Source: Dissertation Abstracts International, Volume: 71-08, Section: A, page: 2692.
Contained By:
Dissertation Abstracts International71-08A.
Subject:
Multimedia Communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3415214
ISBN:
9781124098760
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment.
Chen, Yen-Shen.
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment.
- 100 p.
Source: Dissertation Abstracts International, Volume: 71-08, Section: A, page: 2692.
Thesis (Ph.D.)--The Florida State University, 2010.
The purposes of this study were to examine the role of interactivity within video games on the emotion change process, and the association among enjoyment, arousal, involvement and emotion change. The researcher predicted that highly interactive video game players would experience more arousal, involvement and enjoyment than low interactive video game players, and thus a greater emotion management effect would be found with the highly interactive video game than the low interactive video game. Furthermore, enjoyment would be associated with involvement and arousal in the highly interactive video game condition. Gaming performance was assumed to be correlated with enjoyment and emotion change. The participants were recruited for several undergraduate classes at FSU, and randomly assigned to one of the three interactivity conditions (Wii gaming, Flash gaming, and DVD watching).
ISBN: 9781124098760Subjects--Topical Terms:
1057801
Multimedia Communications.
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment.
LDR
:02556nam 2200289 4500
001
1395345
005
20110506130250.5
008
130515s2010 ||||||||||||||||| ||eng d
020
$a
9781124098760
035
$a
(UMI)AAI3415214
035
$a
AAI3415214
040
$a
UMI
$c
UMI
100
1
$a
Chen, Yen-Shen.
$3
1674016
245
1 0
$a
Emotion management and highly interactivity video games: Examining emotion change in relation to arousal, involvement, and enjoyment.
300
$a
100 p.
500
$a
Source: Dissertation Abstracts International, Volume: 71-08, Section: A, page: 2692.
500
$a
Adviser: Arthur A. Ramey.
502
$a
Thesis (Ph.D.)--The Florida State University, 2010.
520
$a
The purposes of this study were to examine the role of interactivity within video games on the emotion change process, and the association among enjoyment, arousal, involvement and emotion change. The researcher predicted that highly interactive video game players would experience more arousal, involvement and enjoyment than low interactive video game players, and thus a greater emotion management effect would be found with the highly interactive video game than the low interactive video game. Furthermore, enjoyment would be associated with involvement and arousal in the highly interactive video game condition. Gaming performance was assumed to be correlated with enjoyment and emotion change. The participants were recruited for several undergraduate classes at FSU, and randomly assigned to one of the three interactivity conditions (Wii gaming, Flash gaming, and DVD watching).
520
$a
The results demonstrated that (1) interactivity within video games influences the overall emotion management effect, (2) only highly interactive video gamers can simultaneously increase positive affects and decrease negative affects, (3) highly interactive video games produce the greatest arousal, involvement and enjoyment out of the three conditions, (4) two affect-related components, arousal and involvement are correlated with an increase in positive affect, (5) enjoyment is correlated with an increase in positive affect, (6) enjoyment is correlated with arousal, involvement and gaming performance, and (7) gaming performance is correlated with a change in both positive and negative affect.
590
$a
School code: 0071.
650
4
$a
Multimedia Communications.
$3
1057801
650
4
$a
Mass Communications.
$3
1017395
690
$a
0558
690
$a
0708
710
2
$a
The Florida State University.
$3
1017727
773
0
$t
Dissertation Abstracts International
$g
71-08A.
790
1 0
$a
Ramey, Arthur A.,
$e
advisor
790
$a
0071
791
$a
Ph.D.
792
$a
2010
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3415214
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9158484
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login