Believable bots = can computers play...
Hingston, Philip.

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  • Believable bots = can computers play like people? /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Believable bots/ edited by Philip Hingston.{me_controlnum}
    Reminder of title: can computers play like people? /
    other author: Hingston, Philip.
    Published: Berlin, Heidelberg :Springer Berlin Heidelberg : : 2012.,
    Description: x, 318 p. :ill., digital ;24 cm.
    [NT 15003449]: Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? -- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining -- Chap. 3 Actor Bots -- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds -- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution -- Chap. 6 Believable Bot Navigation via Playback of Human Traces -- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots -- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots -- Chap. 9 Assessing Believability -- Chap. 10 Making Diplomacy Bots Individual -- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.
    Contained By: Springer eBooks
    Subject: Intelligent agents (Computer software) -
    Online resource: http://dx.doi.org/10.1007/978-3-642-32323-2
    ISBN: 9783642323232 (electronic bk.)
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