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Developing virtual reality applicati...
~
Craig, Alan B.{me_controlnum}
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Developing virtual reality applications = foundations of effective design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Developing virtual reality applications/ by Alan Craig, William R. Sherman, Jeffrey D. Will.
Reminder of title:
foundations of effective design /
Author:
Craig, Alan B.{me_controlnum}
other author:
Sherman, William R.
Published:
Burlington, MA. ;Morgan Kaufmann, : c2009.,
Description:
1 online resource (xv, 382 p.) :ill.
[NT 15003449]:
CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY -- CHAPTER 2: BUSINESS AND MANUFACTURING -- CHAPTER 3: SCIENCE APPLICATIONS -- CHAPTER 4: MEDICAL APPLICATIONS -- CHAPTER 5: EDUCATION APPLICATIONS -- CHAPTER 6: LOCATION WALKABOUT APPLICATIONS -- CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS -- CHAPTER 8: ART APPLICATIONS -- CHAPTER 9: ENTERTAINMENT APPLICATIONS -- CHAPTER 10: PULLING IT ALL TOGETHER.
Subject:
Virtual reality. -
Online resource:
http://www.sciencedirect.com/science/book/9780123749437
ISBN:
9780123749437
Developing virtual reality applications = foundations of effective design /
Craig, Alan B.{me_controlnum}
Developing virtual reality applications
foundations of effective design /[electronic resource] :by Alan Craig, William R. Sherman, Jeffrey D. Will. - Burlington, MA. ;Morgan Kaufmann,c2009. - 1 online resource (xv, 382 p.) :ill.
Includes bibliographical references and index.
CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY -- CHAPTER 2: BUSINESS AND MANUFACTURING -- CHAPTER 3: SCIENCE APPLICATIONS -- CHAPTER 4: MEDICAL APPLICATIONS -- CHAPTER 5: EDUCATION APPLICATIONS -- CHAPTER 6: LOCATION WALKABOUT APPLICATIONS -- CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS -- CHAPTER 8: ART APPLICATIONS -- CHAPTER 9: ENTERTAINMENT APPLICATIONS -- CHAPTER 10: PULLING IT ALL TOGETHER.
Virtual Reality has turned the corner from being a mere laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Developing Virtual Reality Applications - a comprehensive compendium that examines over 50 unique and foundational VR applications in Business, Science, Medicine, Education, Spatial Studies, Public Safety, and Entertainment industries. Each chapter contains one or more key applications that are explored in depth, as well as examples of these applications in their most recent form and the most current research being conducted. The book also cross-references techniques between different application areas, synthesizing the data into a coherent whole that describes overall VR trends and fundamental best practices. Such synergy gives you a hands-on guide for developing your own applications, and provides an enhanced, longitudinal view of VR development. By promoting mobility across disciplines, Developing Virtual Reality Applications becomes an indispensable one-stop reference for anyone working in this burgeoning field. Presents a wide variety of detailed application descriptions across ALL areas of industry, providing you with practical ideas for VR development in ANY area of interest! Cross references development techniques between different application areas, supplying you with fundamental best practices across disciplines! Includes an online and media-rich companion site with hours of footage from application demonstrations, which puts you in the middle of the action!
ISBN: 9780123749437
Source: 176623:173049Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
527460
Virtual reality.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.9.V5 / .C728 2009
Dewey Class. No.: 006.8
Developing virtual reality applications = foundations of effective design /
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foundations of effective design /
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CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY -- CHAPTER 2: BUSINESS AND MANUFACTURING -- CHAPTER 3: SCIENCE APPLICATIONS -- CHAPTER 4: MEDICAL APPLICATIONS -- CHAPTER 5: EDUCATION APPLICATIONS -- CHAPTER 6: LOCATION WALKABOUT APPLICATIONS -- CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS -- CHAPTER 8: ART APPLICATIONS -- CHAPTER 9: ENTERTAINMENT APPLICATIONS -- CHAPTER 10: PULLING IT ALL TOGETHER.
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Virtual Reality has turned the corner from being a mere laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Developing Virtual Reality Applications - a comprehensive compendium that examines over 50 unique and foundational VR applications in Business, Science, Medicine, Education, Spatial Studies, Public Safety, and Entertainment industries. Each chapter contains one or more key applications that are explored in depth, as well as examples of these applications in their most recent form and the most current research being conducted. The book also cross-references techniques between different application areas, synthesizing the data into a coherent whole that describes overall VR trends and fundamental best practices. Such synergy gives you a hands-on guide for developing your own applications, and provides an enhanced, longitudinal view of VR development. By promoting mobility across disciplines, Developing Virtual Reality Applications becomes an indispensable one-stop reference for anyone working in this burgeoning field. Presents a wide variety of detailed application descriptions across ALL areas of industry, providing you with practical ideas for VR development in ANY area of interest! Cross references development techniques between different application areas, supplying you with fundamental best practices across disciplines! Includes an online and media-rich companion site with hours of footage from application demonstrations, which puts you in the middle of the action!
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EB QA76.9.V5 .C728 2009
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