語系
Bainbridge, William Sims.
概要
作品: | 1 作品在 5 項出版品 1 種語言 |
---|
書目資訊
Dynamic secularization = information technology and the tension between religion and science /
by:
Bainbridge, William Sims.; SpringerLink (Online service)
(書目-電子資源)
Virtual sociocultural convergence
by:
Bainbridge, William Sims.; SpringerLink (Online service)
(書目-電子資源)
The meaning and value of spaceflight = public perceptions /
by:
Bainbridge, William Sims.; Outer space; SpringerLink (Online service)
(書目-電子資源)
Handbook of science and technology convergence
by:
Bainbridge, William Sims.; Roco, Mihail C.; SpringerLink (Online service)
(書目-電子資源)
The endtime family = Children of God /
by:
NetLibrary, Inc.; Bainbridge, William Sims.
(書目-語言資料,印刷品)
Personality capture and emulation
by:
Bainbridge, William Sims.; SpringerLink (Online service)
(書目-電子資源)
Online worlds = convergence of the real and the virtual /
by:
Bainbridge, William Sims.; SpringerLink (Online service)
(書目-語言資料,印刷品)
主題
Role playing.
Media Research.
Computational linguistics.
Personality and Social Psychology.
Secularization (Theology)
Online social networks.
Natural language processing (Computer science)
Information technology- Religious aspects.
Computer Graphics.
Sociology, general.
Philosophy of Mind.
Space flight- Public opinion.
Outer space- Exploration
Science
Technology
Internet- Social aspects.
Virtual reality.
User Interfaces and Human Computer Interaction.
Internet games- Religious aspects.
Cultural Studies.
Media Sociology.
Social Aspects of Religion.
Computer networks- Social aspects.
Fantasy games- Religious aspects.
Societal Aspects of Physics.
Data Mining and Knowledge Discovery.
Human-computer interaction.
Aerospace Technology and Astronautics.
Children of God (Movement)
Computer Science.
Computer Appl. in Social and Behavioral Sciences.
Computers and Society.
Fantasy games- Social aspects.
Physics.
Methodology of the Social Sciences.
Political Communication.
Science, Humanities and Social Sciences, multidisciplinary.
Information technology- Social aspects.
e-Commerce/e-business.
Internet games- Social aspects.
Artificial intelligence.
Computers and Education.
Online social networks- Social aspects.
Social structure.