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Steed, Paul.
Overview
Works:
1 works in 0 publications in 0 languages
Titles
Modeling a character in 3ds Max /
by: Steed, Paul.
(Language materials, printed)
Animating real-time game characters /
by: Steed, Paul.
(Language materials, printed)
Modeling a character in 3ds Max
by: NetLibrary, Inc.; Steed, Paul.
(Language materials, printed)
Modeling a character in 3ds max
by: NetLibrary, Inc.; Steed, Paul.
(Language materials, printed)
Subjects
Computer animation.
Computer graphics.
Real-time programming.
3ds max (Computer file)
3ds Max 4 (Computer file)
Computer games- Design.
Video game characters.
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