Cai, Yiyu.
Overview
| Works: | 0 works in 8 publications in 1 languages | |
|---|---|---|
Titles
Computer-aided design and computer graphics = 18th International Conference, CAD/Graphics 2023, Shanghai, China, August 19-21, 2023 : proceedings /
by:
International Conference on Computer-Aided Design and Computer Graphics (2023 :); Hu, Shi-Min.; Cai, Yiyu.; Rosin, Paul.; SpringerLink (Online service)
(Electronic resources)
Simulation and serious games for education
by:
Cai, Yiyu.; Goei, Sui Lin.; Trooster, Wim.; SpringerLink (Online service)
(Electronic resources)
VR, simulations and serious games for education
by:
Cai, Yiyu.; van Joolingen, Wouter.; Walker, Zachary.; SpringerLink (Online service)
(Electronic resources)
Simulations, serious games and their applications
by:
Cai, Yiyu.; Goei, Sui Lin.; SpringerLink (Online service)
(Electronic resources)
GPU Computing and Applications
by:
Cai, Yiyu.; See, Simon.; SpringerLink (Online service)
(Electronic resources)
Virtual and augmented reality, simulation and serious games for education
by:
Cai, Yiyu.; van Joolingen, Wouter.; Veermans, Koen.; SpringerLink (Online service)
(Electronic resources)
When VR serious games meet special needs education = research, development and their applications /
by:
Cai, Yiyu.; Cao, Qi.; SpringerLink (Online service)
(Electronic resources)
Mixed reality for education
by:
Cai, Yiyu.; Goei, Sui Lin.; SpringerLink (Online service); Mangina, Eleni.
(Electronic resources)
Subjects
Signal, Image and Speech Processing.
Educational games.
Computer Vision.
Simulation games.
Virtual reality in education- Research
Computer games
Computer simulation.
Mathematical Applications in Computer Science.
Child and School Psychology.
Computer-aided design
User Interfaces and Human Computer Interaction.
Graphics processing units.
Computational Intelligence.
Numeric Computing.
Computational Science and Engineering.
Educational Technology.
Mixed reality.
Digital Education and Educational Technology.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
Machine Learning.
Engineering.
Simulation and Modeling.
Special education- Technological innovations.
Education, general.
Simulation games in education.
Virtual reality in education.
Computer graphics