Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Geogames and geoplay = game-based ap...
~
Ahlqvist, Ola.
Linked to FindBook
Google Book
Amazon
博客來
Geogames and geoplay = game-based approaches to the analysis of geo-information /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Geogames and geoplay/ edited by Ola Ahlqvist, Christoph Schlieder.
Reminder of title:
game-based approaches to the analysis of geo-information /
other author:
Ahlqvist, Ola.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
x, 238 p. :ill., digital ;24 cm.
[NT 15003449]:
Foreword -- Introducing Geogames and Geoplay - Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami - A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography.
Contained By:
Springer eBooks
Subject:
Mobile games. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-22774-0
ISBN:
9783319227740
Geogames and geoplay = game-based approaches to the analysis of geo-information /
Geogames and geoplay
game-based approaches to the analysis of geo-information /[electronic resource] :edited by Ola Ahlqvist, Christoph Schlieder. - Cham :Springer International Publishing :2018. - x, 238 p. :ill., digital ;24 cm. - Advances in geographic information science,1867-2434. - Advances in geographic information science..
Foreword -- Introducing Geogames and Geoplay - Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami - A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography.
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
ISBN: 9783319227740
Standard No.: 10.1007/978-3-319-22774-0doiSubjects--Topical Terms:
1084819
Mobile games.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.81535
Geogames and geoplay = game-based approaches to the analysis of geo-information /
LDR
:02878nmm a2200337 a 4500
001
2132096
003
DE-He213
005
20180717155631.0
006
m d
007
cr nn 008maaau
008
181005s2018 gw s 0 eng d
020
$a
9783319227740
$q
(electronic bk.)
020
$a
9783319227733
$q
(paper)
024
7
$a
10.1007/978-3-319-22774-0
$2
doi
035
$a
978-3-319-22774-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
RGW
$2
bicssc
072
7
$a
SCI030000
$2
bisacsh
072
7
$a
TEC036000
$2
bisacsh
082
0 4
$a
794.81535
$2
23
090
$a
GV1469.15
$b
.G345 2018
245
0 0
$a
Geogames and geoplay
$h
[electronic resource] :
$b
game-based approaches to the analysis of geo-information /
$c
edited by Ola Ahlqvist, Christoph Schlieder.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
x, 238 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Advances in geographic information science,
$x
1867-2434
505
0
$a
Foreword -- Introducing Geogames and Geoplay - Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami - A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography.
520
$a
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
650
0
$a
Mobile games.
$3
1084819
650
0
$a
Geographic information systems.
$3
542758
650
1 4
$a
Geography.
$3
524010
650
2 4
$a
Geographical Information Systems/Cartography.
$3
890881
650
2 4
$a
Simulation and Modeling.
$3
890873
650
2 4
$a
Information Systems Applications (incl. Internet)
$3
1565452
650
2 4
$a
Game Theory, Economics, Social and Behav. Sciences.
$3
891103
700
1
$a
Ahlqvist, Ola.
$3
3298303
700
1
$a
Schlieder, Christoph.
$3
3298304
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Advances in geographic information science.
$3
1567614
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-22774-0
950
$a
Earth and Environmental Science (Springer-11646)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9340831
電子資源
11.線上閱覽_V
電子書
EB GV1469.15
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login