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Writing for animation, comics & games
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  • Writing for animation, comics & games
  • Record Type: Language materials, printed : Monograph/item
    Title/Author: Writing for animation, comics & games/ Christy Marx.
    Author: Marx, Christy.
    Published: Amsterdam ;Focal Press, : c2007.,
    Description: xxi, 226 p. :ill. ;25 cm.
    [NT 15003449]: ANIMATION/COMICS/GAMES: -- History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
    [NT 15003449]: ANIMATION : Ch. 1: History/evolution of animation ; Genres & categories ; Alternate forms of animation ; Ch. 2: Terminology ; Script terms and examples ; Other animation terms -- Ch. 3: The basics: The animation process ; The script process ; The script format ; The differences [between animation and live-action scripts] ; Working out act breaks ; The 3d script vs. the 2d script ; Restrictions breed creativity ; Other things you may be expected to do ; Scriptwriting software ; The animated feature film ; Beyond the basics (advice, tips, and tricks) -- Ch. 4: Breaking & entering, Breaking into television animation, Breaking into feature animation ; Getting an agent ; Getting paid ; Unions & organizations ; Location location location -- COMIC BOOKS : Ch. 5: History/evolution of the comic book ; Genres & categories -- Ch. 6: The basics: What is a comic book ; Terminology ; the comic book script ; The script format ; Beyond the basics (advice, tips, and tricks) ; Comic book script samples -- Ch. 7: Breaking & entering ; Create your own comic ; Copyright & ownership ; Getting an agent ; Getting paid ; Unions & organizations ; Location location location -- VIDEOGAMES : Ch. 8: History/evolution of videogames ; Videogame categories ; Alternative markets -- Ch. 9: Writing vs. design ; Videogames & Hollywood ; Terminology ; Fundamentals of game design ; Game structure ; More things you need to know -- Ch. 10: The basics: The script format ; FMV/game trailers ; Design document ; Game bible ; Quests or missions ; Cutscenes and cinematics ; Dialogue ; In-game text ; Technical material or game manual ; Website and promotional materials ; Beyond the basics (advice, tips, and tricks) -- Ch. 11: Breaking & entering ; Publishers and developers ; Getting paid ; Location location location ; Agents ; Unions and organizations.
    Subject: Animated films - Authorship. -
    Online resource: http://www.sciencedirect.com/science/book/9780240805825An electronic book accessible through the World Wide Web; click for information
    Online resource: http://www.loc.gov/catdir/toc/ecip0616/2006021435.html
    Online resource: http://www.loc.gov/catdir/enhancements/fy0664/2006021435-d.html
    ISBN: 0240805828
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