語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
到查詢結果
[ null ]
切換:
標籤
|
MARC模式
|
ISBD
Free Play: Games, Labor, and the Neg...
~
Welch, Tom,
FindBook
Google Book
Amazon
博客來
Free Play: Games, Labor, and the Negotiation of Value on the Internet /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Free Play: Games, Labor, and the Negotiation of Value on the Internet // Tom Welch.
作者:
Welch, Tom,
面頁冊數:
1 electronic resource (267 pages)
附註:
Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
Contained By:
Dissertations Abstracts International86-03A.
標題:
Communication. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31560362
ISBN:
9798384054177
Free Play: Games, Labor, and the Negotiation of Value on the Internet /
Welch, Tom,
Free Play: Games, Labor, and the Negotiation of Value on the Internet /
Tom Welch. - 1 electronic resource (267 pages)
Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
Since their inception, and for a variety of reasons, developers, creators, and designers have released video games for free. In particular, the creation of the internet enabled the free distribution of game commodities online. Platforms like bulletin board systems, Flash portals, and the app store further enabled free game development and distribution. Yet these games, their audiences, and the labor required to make them have received little academic attention in comparison to traditionally distributed games. This dissertation analyzes and historicizes free games online from the late 1980s to the early 2010s in order to ask why developers might release games for free, and what value might be generated from that method of distribution. It theorizes and explains the multiple valences of value that are generated from free game distribution. The main argument surrounding value in the context of free games is that while free distribution enables a wider variety of game development and opens play to a wider audience, free distribution also carries with it specific challenges such as online harassment and a lack of guaranteed that can impede developer success. Ultimately, this dissertation assumes an ambivalent epistemology to investigate how free online game distribution generates value that is both economic and non-economic, often manifesting in the form of affective, communal, or cultural values that are dependent on the particular social context under which the game is released, and which also often develop hand in hand with ideas of race, gender, and sexuality.Using a combination of discourse analysis, platform studies, critical media industry studies, and internet archival work, this dissertation merges the historical contextualization of free game platforms with a political economic analysis of their generation of a multiplicity of values both monetary and otherwise alongside a discursive and critical analysis of the games themselves, the circulation of social value surrounding them, and their implication in the affective lives of users and developers.
English
ISBN: 9798384054177Subjects--Topical Terms:
524709
Communication.
Subjects--Index Terms:
Internet studies
Free Play: Games, Labor, and the Negotiation of Value on the Internet /
LDR
:03586nmm a22004693i 4500
001
2438993
005
20260727141649.5
006
m o d
007
cr|nu||||||||
008
261011s2024 miu||||||m |||||||eng d
020
$a
9798384054177
035
$a
(MiAaPQD)AAI31560362
035
$a
AAI31560362
040
$a
MiAaPQD
$b
eng
$c
MiAaPQD
$e
rda
100
1
$a
Welch, Tom,
$e
author.
$3
3830462
245
1 0
$a
Free Play: Games, Labor, and the Negotiation of Value on the Internet /
$c
Tom Welch.
264
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2024
300
$a
1 electronic resource (267 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
500
$a
Advisors: Johnson, Derek Committee members: Kido Lopez, Lori; Morris, Jeremy; Ruberg, Bo.
502
$b
Ph.D.
$c
The University of Wisconsin - Madison
$d
2024.
520
$a
Since their inception, and for a variety of reasons, developers, creators, and designers have released video games for free. In particular, the creation of the internet enabled the free distribution of game commodities online. Platforms like bulletin board systems, Flash portals, and the app store further enabled free game development and distribution. Yet these games, their audiences, and the labor required to make them have received little academic attention in comparison to traditionally distributed games. This dissertation analyzes and historicizes free games online from the late 1980s to the early 2010s in order to ask why developers might release games for free, and what value might be generated from that method of distribution. It theorizes and explains the multiple valences of value that are generated from free game distribution. The main argument surrounding value in the context of free games is that while free distribution enables a wider variety of game development and opens play to a wider audience, free distribution also carries with it specific challenges such as online harassment and a lack of guaranteed that can impede developer success. Ultimately, this dissertation assumes an ambivalent epistemology to investigate how free online game distribution generates value that is both economic and non-economic, often manifesting in the form of affective, communal, or cultural values that are dependent on the particular social context under which the game is released, and which also often develop hand in hand with ideas of race, gender, and sexuality.Using a combination of discourse analysis, platform studies, critical media industry studies, and internet archival work, this dissertation merges the historical contextualization of free game platforms with a political economic analysis of their generation of a multiplicity of values both monetary and otherwise alongside a discursive and critical analysis of the games themselves, the circulation of social value surrounding them, and their implication in the affective lives of users and developers.
546
$a
English
590
$a
School code: 0262
650
4
$a
Communication.
$3
524709
650
4
$a
Gender studies.
$3
2122708
650
4
$a
Epistemology.
$3
896969
650
4
$a
Film studies.
$3
2122736
653
$a
Internet studies
653
$a
Labor
653
$a
Media history
653
$a
New media
653
$a
Platform studies
653
$a
Video game studies
690
$a
0459
690
$a
0629
690
$a
0733
690
$a
0900
690
$a
0393
710
2
$a
The University of Wisconsin - Madison.
$b
Communication Arts.
$e
degree granting institution.
$3
3819176
720
1
$a
Johnson, Derek
$e
degree supervisor.
773
0
$t
Dissertations Abstracts International
$g
86-03A.
790
$a
0262
791
$a
Ph.D.
792
$a
2024
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31560362
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9534688
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入
(1)帳號:一般為「身分證號」;外籍生或交換生則為「學號」。 (2)密碼:預設為帳號末四碼。
帳號
.
密碼
.
請在此電腦上記得個人資料
取消
忘記密碼? (請注意!您必須已在系統登記E-mail信箱方能使用。)