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Engaging the Senses: Multi-Modal Env...
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Lyu, Yanjun,
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Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement // Yanjun Lyu.
作者:
Lyu, Yanjun,
面頁冊數:
1 electronic resource (200 pages)
附註:
Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
Contained By:
Dissertations Abstracts International86-02B.
標題:
Design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31483179
ISBN:
9798383606834
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement /
Lyu, Yanjun,
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement /
Yanjun Lyu. - 1 electronic resource (200 pages)
Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
Social engagement is vital for developing a healthy social life. The advantages of engaging in positive social interactions are evident in various contexts. Active social interaction in the workplace fosters collaboration and boosts productivity. Positive communication is crucial for establishing and sustaining healthy family bonds. However, there has been a growing tendency for digital technologies to contribute to individuals being physically present but emotionally detached, confined within their social bubbles.Most existing studies in the field of human-computer interaction (HCI) have primarily concentrated on researching technology that links remote social connections. However, there has been limited exploration of the potential of interactive technology to facilitate engagement among individuals who are physically present in the same location. The contribution of the research is to explore technology and design tactics that enhance playful and enjoyable co-located engagement rather than inhibit it.I present three case studies that demonstrate my research methodologies, novel systems, and their implementation in two distinct scenarios. First, I developed augmented cups that enable a collective of unfamiliar individuals to generate and manipulate sounds together by utilizing the glass as a musical instrument. Second, I integrated these augmented cups into a communal dining environment and developed additional computational tableware. The augmented dining experience integrated multisensory modalities, including visual, auditory, and tactile components. Third, I implemented the multisensory-driven approach in the field of children's peer interaction through the study of SensaSea project, aiming to examine the impact of sensory modalities on children's social behavior with peers and their pro-social outcomes.Qualitative studies investigated the firsthand experiences of individuals using these interactive multisensory systems, leading to the development of design frameworks and further valuable insights. To summarize, I first present various technologically mediated methods for integrating design tactics and then apply them to two scenario-based social settings. The research findings produced design frameworks with three key characteristics: interdependent interaction, improvised activity, and interaction over time. The framework provides a resource for interaction designers to use as design guidance when creating their own social experiences. Second, I contribute to the theoretical foundations for facilitating design approaches and frameworks. Third, I introduce research methods that incorporate video analysis, activity coding, statistical measures, signal correlation, and social behavior analysis.
English
ISBN: 9798383606834Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Social interaction
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement /
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Social engagement is vital for developing a healthy social life. The advantages of engaging in positive social interactions are evident in various contexts. Active social interaction in the workplace fosters collaboration and boosts productivity. Positive communication is crucial for establishing and sustaining healthy family bonds. However, there has been a growing tendency for digital technologies to contribute to individuals being physically present but emotionally detached, confined within their social bubbles.Most existing studies in the field of human-computer interaction (HCI) have primarily concentrated on researching technology that links remote social connections. However, there has been limited exploration of the potential of interactive technology to facilitate engagement among individuals who are physically present in the same location. The contribution of the research is to explore technology and design tactics that enhance playful and enjoyable co-located engagement rather than inhibit it.I present three case studies that demonstrate my research methodologies, novel systems, and their implementation in two distinct scenarios. First, I developed augmented cups that enable a collective of unfamiliar individuals to generate and manipulate sounds together by utilizing the glass as a musical instrument. Second, I integrated these augmented cups into a communal dining environment and developed additional computational tableware. The augmented dining experience integrated multisensory modalities, including visual, auditory, and tactile components. Third, I implemented the multisensory-driven approach in the field of children's peer interaction through the study of SensaSea project, aiming to examine the impact of sensory modalities on children's social behavior with peers and their pro-social outcomes.Qualitative studies investigated the firsthand experiences of individuals using these interactive multisensory systems, leading to the development of design frameworks and further valuable insights. To summarize, I first present various technologically mediated methods for integrating design tactics and then apply them to two scenario-based social settings. The research findings produced design frameworks with three key characteristics: interdependent interaction, improvised activity, and interaction over time. The framework provides a resource for interaction designers to use as design guidance when creating their own social experiences. Second, I contribute to the theoretical foundations for facilitating design approaches and frameworks. Third, I introduce research methods that incorporate video analysis, activity coding, statistical measures, signal correlation, and social behavior analysis.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31483179
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