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A Pilot Study on the Effects of Aest...
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Middleton, Makayla,
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A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality // Makayla Middleton.
作者:
Middleton, Makayla,
面頁冊數:
1 electronic resource (68 pages)
附註:
Source: Masters Abstracts International, Volume: 86-04.
Contained By:
Masters Abstracts International86-04.
標題:
Computer & video games. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31621571
ISBN:
9798342135290
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality /
Middleton, Makayla,
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality /
Makayla Middleton. - 1 electronic resource (68 pages)
Source: Masters Abstracts International, Volume: 86-04.
Video games have become very popular over the last couple of decades and the popularity is increasing year by year. Imagine a world where video games didn't exist. Yes, the world would function as normal but we would take away the creative freedoms expressed in game play. The video game industry today has become larger than the music and film industry combined. With new technologies becoming available, the user's game play experience continues to change.The purpose of this thesis is to look at the growth and definitions of game play experience and see how it will change with virtual reality. In this thesis we will create two experiences in a 3D virtual reality scene, one following realistic lighting that you would typically see from day to day, and the other a more dramatic sense of lighting. After the create a pilot study ensued where users were able to experience the scenes and give feedback.
English
ISBN: 9798342135290Subjects--Topical Terms:
3548317
Computer & video games.
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality /
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