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Glitching Games Studies.
~
Ravenbrook, Cassandra V.
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Glitching Games Studies.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Glitching Games Studies./
作者:
Ravenbrook, Cassandra V.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
84 p.
附註:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
標題:
Philosophy. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528149
ISBN:
9798380075268
Glitching Games Studies.
Ravenbrook, Cassandra V.
Glitching Games Studies.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 84 p.
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--University of California, Santa Cruz, 2023.
This item must not be sold to any third party vendors.
Glitch in video games has been studied as an intentional aesthetic element and as an unintentional breakage that produced new narrative possibilities. Glitch art theory has examined interaction with glitch as phenomenological, but the examination of glitch as a systemic aesthetic in video games has gone under-explored. This thesis proposes that the defining power of glitch, in both cases, arises from the ways it makes the otherwise invisible protocols of computing visible in both domains and finds that both glitch art production and transformative modes of videogame play-such as speedrunning and narrative reparative play-have the capacity to make this glitch materiality productive.
ISBN: 9798380075268Subjects--Topical Terms:
516511
Philosophy.
Subjects--Index Terms:
Emergent storytelling
Glitching Games Studies.
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Glitch in video games has been studied as an intentional aesthetic element and as an unintentional breakage that produced new narrative possibilities. Glitch art theory has examined interaction with glitch as phenomenological, but the examination of glitch as a systemic aesthetic in video games has gone under-explored. This thesis proposes that the defining power of glitch, in both cases, arises from the ways it makes the otherwise invisible protocols of computing visible in both domains and finds that both glitch art production and transformative modes of videogame play-such as speedrunning and narrative reparative play-have the capacity to make this glitch materiality productive.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528149
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