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Games and Learning : = Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Games and Learning :/
其他題名:
Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs.
作者:
Hernandez, James Jeremy.
面頁冊數:
1 online resource (154 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Contained By:
Dissertations Abstracts International84-11A.
標題:
Early childhood education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30487322click for full text (PQDT)
ISBN:
9798379580223
Games and Learning : = Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs.
Hernandez, James Jeremy.
Games and Learning :
Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs. - 1 online resource (154 pages)
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Thesis (Ph.D.)--The University of Texas at San Antonio, 2023.
Includes bibliographical references
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and battle spaces, where children can play with others online. In this qualitative study, participants were four seven-year-old 2nd-grade students paired to play the digital game Roblox at a charter school. I observed and recorded how the children interacted with the game, their language while playing, and their behavior toward each other. By observing their play as it was naturally occurring, I could obtain the young children's perspective.This inquiry sought to answer the following questions: (1) How does playing Roblox influence social interaction and learning for 2nd-grade students? (2) How does playing Roblox promote language skills development for 2nd-grade students? Data sources included audio and video recordings, field notes, pre- and post-gameplay meetings, and observations. I transcribed and analyzed the data using open coding to understand how young children interact and learn socially while playing a digital game.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379580223Subjects--Topical Terms:
518817
Early childhood education.
Subjects--Index Terms:
Digital gamesIndex Terms--Genre/Form:
542853
Electronic books.
Games and Learning : = Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs.
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