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A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice./
作者:
Borgefalk, Gustav.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
291 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-10, Section: B.
Contained By:
Dissertations Abstracts International83-10B.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29040214
ISBN:
9798209931690
A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice.
Borgefalk, Gustav.
A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 291 p.
Source: Dissertations Abstracts International, Volume: 83-10, Section: B.
Thesis (Ph.D.)--Royal College of Art (United Kingdom), 2021.
This item must not be sold to any third party vendors.
This research concerns the design of a cybernetic service design approach for design of persuasive service systems. Through substantial reflective practice and two case studies, I have taken steps towards a service design approach that can be used by owners, managers, designers and regulators to understand how to better tame services which behave as persuasive systems, i.e., service systems which are designed with the intent to influence people's behaviours or attitudes.In this thesis, I propose design cybernetics as a language for the design of services as persuasive systems. To develop the approach, I have engaged in substantial reflective practice and participated in two live service design projects, to arrive at insights leading to new theory and practices. I have gained new knowledge of how design cybernetics can be applied in different service design contexts and gained an understanding of how it, in theory, can support more ethical design practice. In the reflective practice, to develop new personal knowledge, I developed a set of cyber-physical boundary objects. In the service design projects, I engaged with Friends, an anti-bullying organisation, and with Planethon, a company focusing on planet-centric business development.The practice-led design research methodology builds on a pragmatic-constructivist knowledge claim. I use an action research approach combined with reflective design practice to arrive at a design cybernetic praxeology; a way service designers can act cybernetically. The empirical research consists of two streams: conversations with the self (reflective practice) and conversations with others (case studies). The two streams have informed each other and, in the nexus, new communicable knowledge has been created in an emergent process.The research suggests that there are merits to using design cybernetics in the design of persuasive systems. It is useful to provoke reflections on meta-design of services and it can also be used to describe endogenous design governance. Design cybernetics offers a rich conceptual world that can help service designers to better understand what service design is and does in the context of persuasive systems. I propose that designing cybernetically, with a conversational approach to service design, is a way to reach a more intuitive understanding of challenges pertaining to persuasive systems. By learning to use a design cybernetic approach, designers or those who commission design can become more conscious about second-order design aspects of services. This can be considered a significant contribution, given that cybernetics, since the reflexive turn to second-order cybernetics, has been struggling to find practical uses.
ISBN: 9798209931690Subjects--Topical Terms:
518875
Design.
A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice.
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This research concerns the design of a cybernetic service design approach for design of persuasive service systems. Through substantial reflective practice and two case studies, I have taken steps towards a service design approach that can be used by owners, managers, designers and regulators to understand how to better tame services which behave as persuasive systems, i.e., service systems which are designed with the intent to influence people's behaviours or attitudes.In this thesis, I propose design cybernetics as a language for the design of services as persuasive systems. To develop the approach, I have engaged in substantial reflective practice and participated in two live service design projects, to arrive at insights leading to new theory and practices. I have gained new knowledge of how design cybernetics can be applied in different service design contexts and gained an understanding of how it, in theory, can support more ethical design practice. In the reflective practice, to develop new personal knowledge, I developed a set of cyber-physical boundary objects. In the service design projects, I engaged with Friends, an anti-bullying organisation, and with Planethon, a company focusing on planet-centric business development.The practice-led design research methodology builds on a pragmatic-constructivist knowledge claim. I use an action research approach combined with reflective design practice to arrive at a design cybernetic praxeology; a way service designers can act cybernetically. The empirical research consists of two streams: conversations with the self (reflective practice) and conversations with others (case studies). The two streams have informed each other and, in the nexus, new communicable knowledge has been created in an emergent process.The research suggests that there are merits to using design cybernetics in the design of persuasive systems. It is useful to provoke reflections on meta-design of services and it can also be used to describe endogenous design governance. Design cybernetics offers a rich conceptual world that can help service designers to better understand what service design is and does in the context of persuasive systems. I propose that designing cybernetically, with a conversational approach to service design, is a way to reach a more intuitive understanding of challenges pertaining to persuasive systems. By learning to use a design cybernetic approach, designers or those who commission design can become more conscious about second-order design aspects of services. This can be considered a significant contribution, given that cybernetics, since the reflexive turn to second-order cybernetics, has been struggling to find practical uses.
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