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Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing./
作者:
Feng, Dan.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
155 p.
附註:
Source: Dissertations Abstracts International, Volume: 82-03, Section: B.
Contained By:
Dissertations Abstracts International82-03B.
標題:
Computer science. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28088565
ISBN:
9798664788280
Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing.
Feng, Dan.
Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 155 p.
Source: Dissertations Abstracts International, Volume: 82-03, Section: B.
Thesis (Ph.D.)--Northeastern University, 2020.
This item must not be sold to any third party vendors.
Modeling socially interactive agents (SIAs) has become critical in an increasingly wide range of applications, from large-scale social simulations to the design of embodied virtual humans. SIAs can be used to simulate the dynamics of human social behavior and engage with human users. The work introduced in this dissertation originates from building SIAs for pedagogical systems that support experiential learning. These systems offer various types of virtual worlds with simulated social environments that allow learners to interact safely with virtual characters in the context of an interactive story, explore the consequences of different actions, and then reflect on the experience. While these rich experience-based training systems show great promise, several challenges must be addressed. A key challenge is the extensive content requirement to build SIAs that support a rich, emergent, interactive experience with a wide range of action choices for the learner and the consequences they might bring. Traditionally, this content is hand-authored, which is insufficient and ineffective to sustain a flexible, varied learning experience. Ideally, a data-driven approach could alleviate the requirement of handcrafted content. However, because the focus of these SIA models is specific to a social scenario, there is often little to no data at scale available to train a model that could generate rich and situated human interactions. This raises the following questions: a) how to obtain data that reflects the richness of human social behaviors given a particular social scenario; b) what are the efficient ways of extracting domain knowledge from a limited amount of data; and c) how to build and evaluate generative models from the extracted knowledge. This dissertation attempts to tackle the aforementioned challenges of designing SIAs by exploring a hybrid data-driven approach that leverages both crowdsourcing and machine learning techniques. Specifically, this dissertation focuses on acquiring and modelling two key components of social knowledge-the action space and how the actions in the space connect to each other (e.g., interaction) using crowdsourcing. The results of this work demonstrate that crowdsourcing can be applied to collect a wide variety of actions and diverse knowledge that reflect the richness of social interactions in real life. Furthermore, this dissertation also sheds light on integrating crowdsourcing in a hybrid machine learning system to critique, assess, and refine the model.
ISBN: 9798664788280Subjects--Topical Terms:
523869
Computer science.
Subjects--Index Terms:
Crowdsourcing
Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing.
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Modeling socially interactive agents (SIAs) has become critical in an increasingly wide range of applications, from large-scale social simulations to the design of embodied virtual humans. SIAs can be used to simulate the dynamics of human social behavior and engage with human users. The work introduced in this dissertation originates from building SIAs for pedagogical systems that support experiential learning. These systems offer various types of virtual worlds with simulated social environments that allow learners to interact safely with virtual characters in the context of an interactive story, explore the consequences of different actions, and then reflect on the experience. While these rich experience-based training systems show great promise, several challenges must be addressed. A key challenge is the extensive content requirement to build SIAs that support a rich, emergent, interactive experience with a wide range of action choices for the learner and the consequences they might bring. Traditionally, this content is hand-authored, which is insufficient and ineffective to sustain a flexible, varied learning experience. Ideally, a data-driven approach could alleviate the requirement of handcrafted content. However, because the focus of these SIA models is specific to a social scenario, there is often little to no data at scale available to train a model that could generate rich and situated human interactions. This raises the following questions: a) how to obtain data that reflects the richness of human social behaviors given a particular social scenario; b) what are the efficient ways of extracting domain knowledge from a limited amount of data; and c) how to build and evaluate generative models from the extracted knowledge. This dissertation attempts to tackle the aforementioned challenges of designing SIAs by exploring a hybrid data-driven approach that leverages both crowdsourcing and machine learning techniques. Specifically, this dissertation focuses on acquiring and modelling two key components of social knowledge-the action space and how the actions in the space connect to each other (e.g., interaction) using crowdsourcing. The results of this work demonstrate that crowdsourcing can be applied to collect a wide variety of actions and diverse knowledge that reflect the richness of social interactions in real life. Furthermore, this dissertation also sheds light on integrating crowdsourcing in a hybrid machine learning system to critique, assess, and refine the model.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28088565
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