Back to Search results for [ null ]

Handbook of research on holistic per...
Novak, Daniel, (1976-)

Linked to FindBook      Google Book      Amazon      博客來     
  • Handbook of research on holistic perspectives in gamification for clinical practice
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Handbook of research on holistic perspectives in gamification for clinical practice/ Daniel Novak, Bengisu Tulu and Håvar Brendryen editors.
    other author: Novak, Daniel,
    Published: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global, : [2016],
    Description: PDFs (636 pages) :illustrations.
    [NT 15003449]: Ethical challenges in online health games / Matthieu J. Guitton -- Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil -- Gamification and health literacy / Badia Faddoul -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell -- Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning -- Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran -- Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese -- Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz -- Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] --
    [NT 15003449]: The effects of active videogames on BMI among young people: a meta-analysis / Jonathan van 't Riet -- Making exergames appealing: an assessment of commercial exergames / Emmanuel Agu -- Muscle activation during exergame playing / Pooya Soltani, Joao Paulo Vilas-Boas -- Choices in gamification of therapy for PTSD / Dan Thomsen, Jeffrey M. Rye, Tammy Ott -- Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic / Jana Hanusova -- Gamificiation of therapy: treating selective mutism / Brian E. Bunnell -- Review of serious games for people with diabetes / Alexandra Makhlysheva, Eirik Årsand, Gunnar Hartvigsen -- Integration of communication in a game to reflect and discuss dietary habits among school aged children / Mikio Kamada, Masaki Moriyama -- Interactive digital mobile gaming as a strategic tool in the fight against childhood obesity / Carminda Goersch Lamboglia -- Game aspects in collaborative navigation of blind travelers / Jan Balata -- Design of a multi-modal dexterity training interface for medical and biological sciences / Shahram Payandeh.
    Subject: Telecommunication in medicine. -
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9522-1
    ISBN: 9781466695238
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
 
W9280169 電子資源 11.線上閱覽_V 電子書 EB R119.9 .H357 2016e 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login

(1)User name(Patron ID)Please enter your student ID number or passport number. (2)Password:Please enter the last four digits of your Patron ID.

.
.