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Players play: Extending the lexicon ...
~
Wiscombe, Simon.
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Players play: Extending the lexicon of games and designing for player interaction.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Players play: Extending the lexicon of games and designing for player interaction./
Author:
Wiscombe, Simon.
Description:
64 p.
Notes:
Source: Masters Abstracts International, Volume: 51-06.
Contained By:
Masters Abstracts International51-06(E).
Subject:
Design and Decorative Arts. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1538749
ISBN:
9781303126307
Players play: Extending the lexicon of games and designing for player interaction.
Wiscombe, Simon.
Players play: Extending the lexicon of games and designing for player interaction.
- 64 p.
Source: Masters Abstracts International, Volume: 51-06.
Thesis (M.F.A.)--University of Southern California, 2013.
This document establishes a framework for design, development, research, and criticism in games that is comprised of five main elements: Mechanics, Aesthetics, Player Affordances, Context, and Dynamics. It was developed through a series of design experiments and an analysis of games whose success hinges primarily on social and cultural components not mentioned in current frameworks. Drawing on these new elements, this document presents a case study of the entire development process of a game made with this new framework. Two is a game that models how two people form partnerships and relationships in a series of challenges, relying on the interactions of players to guide its gameplay experience. The development of Two presents a strong argument for the incorporation of social and cultural elements in both the creation and analysis of games as a means to enhance the experience and impact of play.
ISBN: 9781303126307Subjects--Topical Terms:
1024640
Design and Decorative Arts.
Players play: Extending the lexicon of games and designing for player interaction.
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Adviser: Peter Brinson.
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This document establishes a framework for design, development, research, and criticism in games that is comprised of five main elements: Mechanics, Aesthetics, Player Affordances, Context, and Dynamics. It was developed through a series of design experiments and an analysis of games whose success hinges primarily on social and cultural components not mentioned in current frameworks. Drawing on these new elements, this document presents a case study of the entire development process of a game made with this new framework. Two is a game that models how two people form partnerships and relationships in a series of challenges, relying on the interactions of players to guide its gameplay experience. The development of Two presents a strong argument for the incorporation of social and cultural elements in both the creation and analysis of games as a means to enhance the experience and impact of play.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1538749
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