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Designing for Learning: Multiplayer ...
~
Kim, Chung On.
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Designing for Learning: Multiplayer Digital Game Learning Environments.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Designing for Learning: Multiplayer Digital Game Learning Environments./
作者:
Kim, Chung On.
面頁冊數:
124 p.
附註:
Source: Dissertation Abstracts International, Volume: 72-06, Section: A, page: .
Contained By:
Dissertation Abstracts International72-06A.
標題:
Education, Educational Psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3448996
ISBN:
9781124553733
Designing for Learning: Multiplayer Digital Game Learning Environments.
Kim, Chung On.
Designing for Learning: Multiplayer Digital Game Learning Environments.
- 124 p.
Source: Dissertation Abstracts International, Volume: 72-06, Section: A, page: .
Thesis (Ph.D.)--University of California, Berkeley, 2010.
Many people in general think that digital game environment has potential as a learning environment. However, empirical research in digital game environment and education is a still relative young field, so to create a digital learning environment where students are actively engaged in the learning process is a great challenge. In part, it has been challenged by differences between the games domain and context of learning, and also the lack of understanding of the many different professionals who are involved in the process of making it.
ISBN: 9781124553733Subjects--Topical Terms:
1017560
Education, Educational Psychology.
Designing for Learning: Multiplayer Digital Game Learning Environments.
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Over the past three years (2005-2008), the Digital Design Research Group at University of California, Berkeley, has had an opportunity to design a Multi-User Online Game environment representing Seventh Street, West Oakland, where players can experience and learn about an important historical and cultural place that was destroyed by various urban renewals about half a century ago. Is "being" in the authentic environment enough for learners to gain the knowledge they need? How do we balance design tensions between meeting learning objectives and creating an engaging learning environment?
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Guidelines for designers of Multiplayer Digital Game Learning Environment are discussed. This study has broad, practical implications for designers who seek to both educate and engage learners, and who like to recognize why we, as architectural designers, need to be involved in creating learning environments beyond physical environments.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3448996
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